]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
changed battle positions from bottom-center to center
[l2e.git] / src / main.cpp
index dfe9618cf844ccada668f5a34a01af3fb84dce68..909cbd4be04c6292f990c661fd4d5dd265762c09 100644 (file)
 #include "common/Item.h"
 #include "common/Spell.h"
 #include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
 #include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
@@ -42,10 +45,13 @@ using common::Inventory;
 using common::Item;
 using common::Spell;
 using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
 using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
 using sdl::InitImage;
 using sdl::InitScreen;
@@ -68,15 +74,15 @@ int main(int argc, char **argv) {
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
+               monstersLayout.AddPosition(Point<Uint8>(88, 88));
+               monstersLayout.AddPosition(Point<Uint8>(128, 88));
+               monstersLayout.AddPosition(Point<Uint8>(168, 88));
+               monstersLayout.AddPosition(Point<Uint8>(208, 88));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(48, 152));
-               heroesLayout.AddPosition(Point<Uint8>(128, 152));
-               heroesLayout.AddPosition(Point<Uint8>(80, 168));
-               heroesLayout.AddPosition(Point<Uint8>(160, 168));
+               heroesLayout.AddPosition(Point<Uint8>(48, 136));
+               heroesLayout.AddPosition(Point<Uint8>(128, 136));
+               heroesLayout.AddPosition(Point<Uint8>(80, 152));
+               heroesLayout.AddPosition(Point<Uint8>(160, 152));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
                Sprite dummySprite(monsterImg, 64, 64);
@@ -97,8 +103,24 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
-               maxim.SetAttackFrames(3);
-               maxim.SetSpellFrames(2);
+               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
+               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
+               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
+               maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
+               maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+               maximAttackAnimation.AddFrame(2, 1);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
+               maxim.SetAttackAnimation(&maximAttackAnimation);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+               maximSpellAnimation.AddFrame(3, 1);
+               maxim.SetSpellAnimation(&maximSpellAnimation);
+               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+               maxim.SetMeleeAnimation(&maximMeleeAnimation);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
@@ -111,8 +133,24 @@ int main(int argc, char **argv) {
                selan.SetMaxMana(23);
                selan.SetMana(23);
                selan.SetIP(1);
-               selan.SetAttackFrames(3);
-               selan.SetSpellFrames(4);
+               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+               selanAttackAnimation.AddFrame(2, 2);
+               selan.SetAttackAnimation(&selanAttackAnimation);
+               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+               selan.SetSpellAnimation(&selanSpellAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -125,8 +163,18 @@ int main(int argc, char **argv) {
                guy.SetMaxMana(0);
                guy.SetMana(0);
                guy.SetIP(254);
-               guy.SetAttackFrames(3);
-               guy.SetSpellFrames(0);
+               ComplexAnimation guyAttackAnimation(&guySprite, 30);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+               guyAttackAnimation.AddFrame(2, 1);
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2);
+               guy.SetAttackAnimation(&guyAttackAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -139,8 +187,22 @@ int main(int argc, char **argv) {
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
                dekar.SetIP(255);
-               dekar.SetAttackFrames(3);
-               dekar.SetSpellFrames(3);
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+               dekar.SetAttackAnimation(&dekarAttackAnimation);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               dekar.SetSpellAnimation(&dekarSpellAnimation);
 
                battle::Resources battleRes;
 
@@ -166,6 +228,37 @@ int main(int argc, char **argv) {
                Font largeFont(&largeFontSprite, 0, -2);
                battleRes.titleFont = &largeFont;
 
+               battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+
+               SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+               Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+               battleRes.bigNumberSprite = &bigNumbersSprite;
+               SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+               Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+               battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
                SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
                Sprite heroTagSprite(heroTagImg, 32, 16);
                battleRes.heroTagLabels = &heroTagSprite;
@@ -356,7 +449,7 @@ int main(int argc, char **argv) {
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
-               maxim.SetWeapon(&zircoSword);
+//             maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);