// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Vector<Uint8>(88, 88));
- monstersLayout.AddPosition(Vector<Uint8>(128, 88));
- monstersLayout.AddPosition(Vector<Uint8>(168, 88));
- monstersLayout.AddPosition(Vector<Uint8>(208, 88));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Vector<Uint8>(48, 136));
- heroesLayout.AddPosition(Vector<Uint8>(128, 136));
- heroesLayout.AddPosition(Vector<Uint8>(80, 152));
- heroesLayout.AddPosition(Vector<Uint8>(160, 152));
+ PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
Monster monster(*intp.GetMonster("lizard"));
Hero maxim(*intp.GetHero("maxim"));