]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added interpretation of PartyLayout
[l2e.git] / src / main.cpp
index 7a8b425d1a8bea52ddb3f302556f8c1ca5923d3e..90f08d53bed888b629406ef15b248de497511e64 100644 (file)
@@ -79,181 +79,27 @@ int main(int argc, char **argv) {
 //     std::srand(std::time(0));
 
        try {
+               InitSDL sdl;
+               InitImage image(IMG_INIT_PNG);
+
                ParsedSource source;
                Parser parser("test-data/test.l2s", source);
                parser.Parse();
-               cout << source;
                Interpreter intp(source);
                intp.ReadSource();
 
-               return 0;
-
-               InitSDL sdl;
-               InitImage image(IMG_INIT_PNG);
                InitScreen screen(width, height);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Vector<Uint8>(88, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(128, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(168, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(208, 88));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Vector<Uint8>(48, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(128, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(80, 152));
-               heroesLayout.AddPosition(Vector<Uint8>(160, 152));
-
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite monsterSprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetName("Lizard");
-               monster.SetSprite(&monsterSprite);
-               monster.SetLevel(1);
-               monster.SetMaxHealth(8);
-               monster.SetHealth(8);
-               monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
-               monster.SetReward(3, 5);
-               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
-               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
-               monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
-               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
-               monster.SetAttackAnimation(&monsterAttackAnimation);
-               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
-               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
-               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
-               monster.SetMeleeAnimation(&monsterMeleeAnimation);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(0);
-               maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
-               ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
-               maxim.SetAttackAnimation(&maximAttackAnimation);
-               ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
-               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
-               maximSpellAnimation.AddFrame(3, 1);
-               maxim.SetSpellAnimation(&maximSpellAnimation);
-               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
-               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
-               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
-               maxim.SetMeleeAnimation(&maximMeleeAnimation);
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(0);
-               selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
-               ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
-               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
-               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
-               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
-               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
-               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
-               selanAttackAnimation.AddFrame(2, 2);
-               selan.SetAttackAnimation(&selanAttackAnimation);
-               ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
-               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
-               selan.SetSpellAnimation(&selanSpellAnimation);
-               SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
-               Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
-               SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
-               selan.SetMeleeAnimation(&selanMeleeAnimation);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(0);
-               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
-               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
-               guyAttackAnimation.AddFrame(2, 1);
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2);
-               guy.SetAttackAnimation(&guyAttackAnimation);
-               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
-               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
-               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
-               guy.SetMeleeAnimation(&guyMeleeAnimation);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(0);
-               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
-               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
-               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
-               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
-               dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
-               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
-               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               dekar.SetSpellAnimation(&dekarSpellAnimation);
-               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
-               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
-               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
-               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
 
                battle::Resources battleRes;