]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added interpretation of PartyLayout
[l2e.git] / src / main.cpp
index d4444256f5d12f890541826411a1142c8144cff1..90f08d53bed888b629406ef15b248de497511e64 100644 (file)
@@ -92,82 +92,14 @@ int main(int argc, char **argv) {
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Vector<Uint8>(88, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(128, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(168, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(208, 88));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Vector<Uint8>(48, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(128, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(80, 152));
-               heroesLayout.AddPosition(Vector<Uint8>(160, 152));
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
 
                Monster monster(*intp.GetMonster("lizard"));
                Hero maxim(*intp.GetHero("maxim"));
                Hero selan(*intp.GetHero("selan"));
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(0);
-               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
-               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
-               guyAttackAnimation.AddFrame(2, 1);
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2);
-               guy.SetAttackAnimation(&guyAttackAnimation);
-               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
-               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
-               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
-               guy.SetMeleeAnimation(&guyMeleeAnimation);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(0);
-               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
-               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
-               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
-               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
-               dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
-               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
-               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               dekar.SetSpellAnimation(&dekarSpellAnimation);
-               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
-               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
-               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
-               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
 
                battle::Resources battleRes;