menuResources.heroCursor = &heroCursor;
menuResources.heroCursorBlinkTime = 532;
+ menuResources.noEquipmentText = "No equip";
+
+ graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
+ menuResources.shoulderNav = &shoulderNav;
+
InitScreen screen(width, height);
app::State *state(0);