#include "common/Spell.h"
#include "common/Stats.h"
#include "geometry/Vector.h"
+#include "graphics/CharSelect.h"
#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
common::TargetingMode::CreateTypeDescription();
graphics::Animation::CreateTypeDescription();
+ graphics::CharSelect::CreateTypeDescription();
graphics::ComplexAnimation::CreateTypeDescription();
graphics::Font::CreateTypeDescription();
graphics::Frame::CreateTypeDescription();
gameState.party[3] = &gameState.heroes[3];
gameState.partySize = 4;
- gameState.capsules[0] = *caster.GetCapsule("flash");
- gameState.capsule = gameState.capsules;
+ gameState.capsules[1] = *caster.GetCapsule("flash");
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsule = 1;
GameConfig gameConfig;
gameConfig.state = &gameState;