]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
implemented capsule/class selection
[l2e.git] / src / main.cpp
index 31724d5b22acd42f67b0222f8a954234c77981ad..96bfad7c7da9966d4d2a843728b6ba2bf3d89119 100644 (file)
@@ -2,10 +2,12 @@
 #include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
+#include "battle/Capsule.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/Capsule.h"
 #include "common/GameConfig.h"
 #include "common/GameState.h"
 #include "common/Hero.h"
@@ -16,6 +18,7 @@
 #include "common/Spell.h"
 #include "common/Stats.h"
 #include "geometry/Vector.h"
+#include "graphics/CharSelect.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -55,6 +58,7 @@ using app::Input;
 using battle::BattleState;
 using battle::Monster;
 using battle::PartyLayout;
+using common::Capsule;
 using common::GameConfig;
 using common::GameState;
 using common::Hero;
@@ -99,6 +103,7 @@ int main(int argc, char **argv) {
                battle::Monster::CreateTypeDescription();
                battle::PartyLayout::CreateTypeDescription();
 
+               common::Capsule::CreateTypeDescription();
                common::Hero::CreateTypeDescription();
                common::Ikari::CreateTypeDescription();
                common::Item::CreateTypeDescription();
@@ -107,6 +112,7 @@ int main(int argc, char **argv) {
                common::TargetingMode::CreateTypeDescription();
 
                graphics::Animation::CreateTypeDescription();
+               graphics::CharSelect::CreateTypeDescription();
                graphics::ComplexAnimation::CreateTypeDescription();
                graphics::Font::CreateTypeDescription();
                graphics::Frame::CreateTypeDescription();
@@ -190,6 +196,13 @@ int main(int argc, char **argv) {
                gameState.party[3] = &gameState.heroes[3];
                gameState.partySize = 4;
 
+               gameState.capsules[1] = *caster.GetCapsule("flash");
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
+
                GameConfig gameConfig;
                gameConfig.state = &gameState;
                gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
@@ -287,6 +300,7 @@ int main(int argc, char **argv) {
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
+                       battleState->SetCapsule(caster.GetCapsule("flash"));
                        battleState->AddHero(gameState.heroes[0]);
                        battleState->AddHero(gameState.heroes[1]);
                        battleState->AddHero(gameState.heroes[2]);