]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
moved menu prototypes to test.l2s
[l2e.git] / src / main.cpp
index 71966eed653cf39bfcfbfacc93c8843874de8f5d..a1fbfaf940d9cb29d3e2b16a366bff96fa17e645 100644 (file)
@@ -6,23 +6,62 @@
  */
 
 #include "app/Application.h"
+#include "app/Input.h"
 #include "battle/BattleState.h"
+#include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
+#include <SDL.h>
+#include <SDL_image.h>
 
 using app::Application;
+using app::Input;
 using battle::BattleState;
+using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
 
@@ -35,39 +74,177 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
-       // temporary test data
-       SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-       SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-       SDL_Rect r;
-       r.x = 1;
-       r.y = 1;
-       r.w = width - 2;
-       r.h = height - 2;
-       SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
-       PartyLayout monstersLayout;
-       monstersLayout.AddPosition(Point<Uint8>(50, 100));
-       monstersLayout.AddPosition(Point<Uint8>(100, 100));
-       monstersLayout.AddPosition(Point<Uint8>(150, 100));
-       monstersLayout.AddPosition(Point<Uint8>(200, 100));
-       SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-       SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-       Sprite dummyMonsterSprite(white100, 100, 100);
-       Monster monster;
-       monster.SetSprite(&dummyMonsterSprite);
+//     std::srand(std::time(0));
 
        try {
                InitSDL sdl;
+               InitImage image(IMG_INIT_PNG);
+
+               ParsedSource source;
+               Parser parser("test-data/test.l2s", source);
+               parser.Parse();
+               Interpreter intp(source);
+               intp.ReadSource();
+
                InitScreen screen(width, height);
 
-               BattleState *battleState(new BattleState(bg, monstersLayout));
+               // temporary test data
+               SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
+
+               battle::Resources battleRes;
+
+               battleRes.swapCursor = intp.GetSprite("swapCursor");
+               battleRes.attackIcons = intp.GetSprite("attackIcons");
+               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+               battleRes.moveIcons = intp.GetSprite("moveIcons");
+               battleRes.titleFrame = intp.GetFrame("titleFrame");
+               battleRes.titleFont = intp.GetFont("largeFont");
+               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
+               battleRes.heroTagFont = intp.GetFont("heroTagFont");
+               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+               battleRes.heroesBgColor = intp.GetColor("heroesBgColor").MapRGB(screen.Screen()->format);
+
+               battleRes.healthGauge = intp.GetGauge("healthGauge");
+               battleRes.manaGauge = intp.GetGauge("manaGauge");
+               battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+               battleRes.selectFrame = intp.GetFrame("selectFrame");
+               battleRes.normalFont = intp.GetFont("normalFont");
+               battleRes.disabledFont = intp.GetFont("disabledFont");
+               battleRes.menuCursor = intp.GetSprite("handCursor");
+
+               battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+               battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+               battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+               maxim.AddSpell(intp.GetSpell("resetSpell"));
+               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(intp.GetSpell("championSpell"));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(intp.GetSpell("escapeSpell"));
+               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
+
+               battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+               battleRes.spellMenuPrototype = Menu<const Spell *>(*intp.GetMenuProperties("spellMenuPrototype"));
+
+               battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+               battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+               battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+               battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+               battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+               battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+               Inventory inventory;
+               inventory.Add(intp.GetItem("antidoteItem"), 9);
+               inventory.Add(intp.GetItem("magicJarItem"), 4);
+               inventory.Add(intp.GetItem("hiPotionItem"), 4);
+               inventory.Add(intp.GetItem("powerPotionItem"), 4);
+               inventory.Add(intp.GetItem("escapeItem"), 2);
+               inventory.Add(intp.GetItem("sleepBallItem"), 1);
+               battleRes.inventory = &inventory;
+
+               battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+               battleRes.itemMenuPrototype = Menu<const common::Item *>(*intp.GetMenuProperties("itemMenuPrototype"));
+
+               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+               maxim.SetShield(intp.GetItem("holyShieldItem"));
+               maxim.SetHelmet(intp.GetItem("legendHelmItem"));
+               maxim.SetRing(intp.GetItem("sProRingItem"));
+               maxim.SetJewel(intp.GetItem("evilJewelItem"));
+
+//             selan.SetWeapon(intp.GetItem("zircoWhipItem"));
+               selan.SetArmor(intp.GetItem("zirconPlateItem"));
+               selan.SetShield(intp.GetItem("zircoGlovesItem"));
+               selan.SetHelmet(intp.GetItem("holyCapItem"));
+               selan.SetRing(intp.GetItem("ghostRingItem"));
+               selan.SetJewel(intp.GetItem("eagleRockItem"));
+
+//             guy.SetWeapon(intp.GetItem("zircoAxItem"));
+               guy.SetArmor(intp.GetItem("zirconArmorItem"));
+               guy.SetShield(intp.GetItem("megaShieldItem"));
+               guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
+               guy.SetRing(intp.GetItem("powerRingItem"));
+               guy.SetJewel(intp.GetItem("evilJewelItem"));
+
+               // NOTE: this is actually Artea equipment
+//             dekar.SetWeapon(intp.GetItem("lizardBlowItem"));
+               dekar.SetArmor(intp.GetItem("holyRobeItem"));
+               dekar.SetShield(intp.GetItem("zircoGlovesItem"));
+               dekar.SetHelmet(intp.GetItem("holyCapItem"));
+               dekar.SetRing(intp.GetItem("rocketRingItem"));
+               dekar.SetJewel(intp.GetItem("krakenRockItem"));
+
+               battleRes.ikariMenuHeadline = intp.GetString("ikariMenuHeadline");
+               battleRes.noEquipmentText = intp.GetString("noEquipmentText");
+               battleRes.ikariMenuPrototype = Menu<const Item *>(*intp.GetMenuProperties("ikariMenuPrototype"));
+               battleRes.escapeText = intp.GetString("escapeText");
+
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
-               Application app(screen.Screen(), battleState);
+               battleState->AddHero(maxim);
+               battleState->AddHero(selan);
+               battleState->AddHero(guy);
+               battleState->AddHero(dekar);
+               Application app(&screen, battleState);
+               app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
+               app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
+               app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
+               app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
+               app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
+               app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
+               app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
+               app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
+               app.Buttons().MapKey(SDLK_RETURN, Input::START);
+               app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
+               app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
+               app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;