#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
#include "common/Spell.h"
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using common::Ikari;
using common::Inventory;
using common::Item;
using common::Spell;
selan.SetHealth(28);
selan.SetMaxMana(23);
selan.SetMana(23);
- selan.SetIP(0);
+ selan.SetIP(1);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetHealth(38);
guy.SetMaxMana(0);
guy.SetMana(0);
- guy.SetIP(0);
+ guy.SetIP(254);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetHealth(38);
dekar.SetMaxMana(0);
dekar.SetMana(0);
- dekar.SetIP(0);
+ dekar.SetIP(255);
battle::Resources battleRes;
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
Sprite attackIconsSprite(attackIconsImg, 32, 32);
battleRes.attackIcons = &attackIconsSprite;
SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
battleRes.weaponTargetCursor = &weaponTargetCursor;
// TODO: add image for magic targeting cursor
- battleRes.magicTargetCursor = &weaponTargetCursor;
+ battleRes.magicTargetCursor = &magicTargetCursor;
// TODO: add image for item targeting cursor
battleRes.itemTargetCursor = &itemTargetCursor;
strongSpell.SetName("Strong");
strongSpell.SetCost(3);
strongSpell.SetUsableInBattle();
+ strongSpell.GetTargetingMode().TargetMultipleAllies();
maxim.AddSpell(&strongSpell);
selan.AddSpell(&strongSpell);
Spell strongerSpell;
strongerSpell.SetName("Stronger");
strongerSpell.SetCost(8);
strongerSpell.SetUsableInBattle();
+ strongerSpell.GetTargetingMode().TargetMultipleAllies();
maxim.AddSpell(&strongerSpell);
selan.AddSpell(&strongerSpell);
Spell championSpell;
championSpell.SetName("Champion");
championSpell.SetCost(16);
championSpell.SetUsableInBattle();
+ championSpell.GetTargetingMode().TargetMultipleAllies();
maxim.AddSpell(&championSpell);
selan.AddSpell(&championSpell);
Spell rallySpell;
rallySpell.SetName("Rally");
rallySpell.SetCost(10);
rallySpell.SetUsableInBattle();
+ rallySpell.GetTargetingMode().TargetMultipleAllies();
maxim.AddSpell(&rallySpell);
selan.AddSpell(&rallySpell);
Spell escapeSpell;
valorSpell.SetName("Valor");
valorSpell.SetCost(30);
valorSpell.SetUsableInBattle();
+ valorSpell.GetTargetingMode().TargetMultipleAllies();
maxim.AddSpell(&valorSpell);
selan.AddSpell(&valorSpell);
battleRes.spellMenuHeadline = "Please choose a spell.";
battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
- battleRes.spellMenuPrototype.Add("Poison : 2", 0);
- battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Release : 2", 0);
- battleRes.spellMenuPrototype.Add("Waken : 4", 0);
- battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Fake : 4", 0);
- battleRes.spellMenuPrototype.Add("Trick : 5", 0);
- battleRes.spellMenuPrototype.Add("Flash : 5", 0);
- battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
- battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
- battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
- battleRes.spellMenuPrototype.Add("Spark : 3", 0);
SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
Sprite potionIcon(itemIcons, 16, 16);
Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+ Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+
+ battleRes.weaponMenuIcon = &swordIcon;
+ battleRes.armorMenuIcon = &armorIcon;
+ battleRes.shieldMenuIcon = &shieldIcon;
+ battleRes.helmetMenuIcon = &helmetIcon;
+ battleRes.ringMenuIcon = &ringIcon;
+ battleRes.jewelMenuIcon = &jewelIcon;
Inventory inventory;
Item antidote;
magicJar.SetName("Magic jar");
magicJar.SetMenuIcon(&potionIcon);
magicJar.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
+ magicJar.GetTargetingMode().TargetSingleAlly();
inventory.Add(&magicJar, 4);
Item hiPotion;
hiPotion.SetName("Hi-Potion");
hiPotion.SetMenuIcon(&potionIcon);
hiPotion.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
+ hiPotion.GetTargetingMode().TargetSingleAlly();
inventory.Add(&hiPotion, 4);
Item powerPotion;
powerPotion.SetName("Power potion");
sleepBall.SetName("Sleep ball");
sleepBall.SetMenuIcon(&ballIcon);
sleepBall.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleEnemy();
+ sleepBall.GetTargetingMode().TargetSingleEnemy();
inventory.Add(&sleepBall, 1);
Item multiBall;
multiBall.SetName("Multi-ball!");
multiBall.SetMenuIcon(&ballIcon);
multiBall.SetUsableInBattle();
- antidote.GetTargetingMode().TargetMultipleEnemies();
+ multiBall.GetTargetingMode().TargetMultipleEnemies();
inventory.Add(&multiBall, 1);
Item figgoru;
figgoru.SetName("Figgoru");
figgoru.SetMenuIcon(&crankIcon);
- antidote.GetTargetingMode().TargetAllEnemies();
+ figgoru.GetTargetingMode().TargetAllEnemies();
inventory.Add(&figgoru, 1);
battleRes.inventory = &inventory;
battleRes.itemMenuHeadline = "Please choose an item.";
battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+ Item zircoSword;
+ zircoSword.SetName("Zirco sword");
+ zircoSword.SetMenuIcon(&swordIcon);
+ Ikari firestorm;
+ firestorm.SetName("Firestorm");
+ firestorm.SetCost(224);
+ firestorm.GetTargetingMode().TargetAllEnemies();
+ firestorm.SetPhysical();
+ zircoSword.SetIkari(&firestorm);
+ maxim.SetWeapon(&zircoSword);
+ Item zirconArmor;
+ zirconArmor.SetName("Zircon armor");
+ zirconArmor.SetMenuIcon(&armorIcon);
+ Ikari magicCure;
+ magicCure.SetName("Magic cure");
+ magicCure.SetCost(128);
+ magicCure.GetTargetingMode().TargetSingleAlly();
+ magicCure.SetMagical();
+ zirconArmor.SetIkari(&magicCure);
+ maxim.SetArmor(&zirconArmor);
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(&shieldIcon);
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ lightGuard.SetMagical();
+ holyShield.SetIkari(&lightGuard);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(&helmetIcon);
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ boomerang.SetMagical();
+ legendHelm.SetIkari(&boomerang);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(&ringIcon);
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(64);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
+ sProRing.SetIkari(&courage);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(&jewelIcon);
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(164);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
+ evilJewel.SetIkari(&gloomy);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(&rodIcon);
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
+ selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(&armorIcon);
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(&shieldIcon);
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(&helmetIcon);
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(&ringIcon);
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(&jewelIcon);
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(&axIcon);
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+ guy.SetWeapon(&zircoAx);
+ guy.SetArmor(&zirconArmor);
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(&shieldIcon);
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(&helmetIcon);
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(&ringIcon);
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(&swordIcon);
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+ dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(&armorIcon);
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(&ringIcon);
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(&jewelIcon);
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
battleRes.ikariMenuHeadline = "Please choose equipment.";
- battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
- battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
- battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
- battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
- battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
- battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
- battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon);
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);