mapSelan.SetAnimation(&mapSelanAnimation);
mapSelan.Position() = Vector<float>(64, 128);
mapSelan.SpriteOffset() = Vector<float>(0, -32);
+ mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
mapMaxim.AddFollower(&mapSelan);
SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
mapGuy.SetAnimation(&mapGuyAnimation);
mapGuy.Position() = Vector<float>(64, 128);
mapGuy.SpriteOffset() = Vector<float>(0, -32);
+ mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
mapSelan.AddFollower(&mapGuy);
SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
mapDekar.SetAnimation(&mapDekarAnimation);
mapDekar.Position() = Vector<float>(64, 128);
mapDekar.SpriteOffset() = Vector<float>(0, -32);
+ mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
mapGuy.AddFollower(&mapDekar);
SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));