]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
renamed namespace geometry -> math
[l2e.git] / src / main.cpp
index 2611a722aeba9b20ebf2431e33606e846be645e8..a890871fb4c162dd12399ff1baa0190f5a6d7dc8 100644 (file)
@@ -17,7 +17,8 @@
 #include "common/Script.h"
 #include "common/Spell.h"
 #include "common/Stats.h"
-#include "geometry/Vector.h"
+#include "math/Vector.h"
+#include "graphics/CharSelect.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -62,7 +63,7 @@ using common::GameConfig;
 using common::GameState;
 using common::Hero;
 using common::Spell;
-using geometry::Vector;
+using math::Vector;
 using graphics::Texture;
 using loader::Caster;
 using loader::Interpreter;
@@ -111,6 +112,7 @@ int main(int argc, char **argv) {
                common::TargetingMode::CreateTypeDescription();
 
                graphics::Animation::CreateTypeDescription();
+               graphics::CharSelect::CreateTypeDescription();
                graphics::ComplexAnimation::CreateTypeDescription();
                graphics::Font::CreateTypeDescription();
                graphics::Frame::CreateTypeDescription();
@@ -194,8 +196,12 @@ int main(int argc, char **argv) {
                gameState.party[3] = &gameState.heroes[3];
                gameState.partySize = 4;
 
-               gameState.capsules[0] = *caster.GetCapsule("flash");
-               gameState.capsule = gameState.capsules;
+               gameState.capsules[1] = *caster.GetCapsule("flash");
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
 
                GameConfig gameConfig;
                gameConfig.state = &gameState;
@@ -227,7 +233,9 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
-               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+               gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+               gameState.inventory.Add(caster.GetItem("darkFruitItem"));
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
                gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);