]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
use scripts for map triggers
[l2e.git] / src / main.cpp
index beef2feba24a0a74497c282b4dcf112a1d832350..a8a722552e2d8126cd6c22e40f88a92720dbcc9f 100644 (file)
@@ -19,6 +19,7 @@
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
+#include "common/Script.h"
 #include "common/Spell.h"
 #include "common/Stats.h"
 #include "geometry/Vector.h"
@@ -65,6 +66,7 @@ using common::Hero;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
+using common::Script;
 using common::Spell;
 using common::Stats;
 using geometry::Vector;
@@ -518,11 +520,43 @@ int main(int argc, char **argv) {
                map2.SetWidth(1);
                map2.SetBattleBackground(bg);
 
-               triggers1[0].map = &map2;
-               triggers1[0].target = Vector<int>(6, 2);
-
-               triggers2[0].map = &map1;
-               triggers2[0].target = Vector<int>(8, 3);
+               unsigned char transition1text[4 + sizeof(int) + sizeof(Map *) + sizeof(Vector<int>)];
+               int i(0);
+               transition1text[i++] = Script::CODE_MOVE_I0;
+               *reinterpret_cast<int *>(transition1text + i) = 1;
+               i += sizeof(int);
+               transition1text[i++] = Script::CODE_MOVE_A0;
+               *reinterpret_cast<Map **>(transition1text + i) = &map2;
+               i += sizeof(Map *);
+               transition1text[i++] = Script::CODE_MOVE_V0;
+               *reinterpret_cast<Vector<int> *>(transition1text + i) = Vector<int>(6, 2);
+               i += sizeof(Vector<int>);
+               transition1text[i++] = Script::CODE_SYSCALL;
+
+               Script transition1;
+               transition1.text = transition1text;
+               transition1.textlen = sizeof(transition1text);
+
+               triggers1[0].SetScript(&transition1);
+
+               unsigned char transition2text[4 + sizeof(int) + sizeof(Map *) + sizeof(Vector<int>)];
+               i = 0;
+               transition2text[i++] = Script::CODE_MOVE_I0;
+               *reinterpret_cast<int *>(transition2text + i) = 1;
+               i += sizeof(int);
+               transition2text[i++] = Script::CODE_MOVE_A0;
+               *reinterpret_cast<Map **>(transition2text + i) = &map1;
+               i += sizeof(Map *);
+               transition2text[i++] = Script::CODE_MOVE_V0;
+               *reinterpret_cast<Vector<int> *>(transition2text + i) = Vector<int>(8, 3);
+               i += sizeof(Vector<int>);
+               transition2text[i++] = Script::CODE_SYSCALL;
+
+               Script transition2;
+               transition2.text = transition2text;
+               transition2.textlen = sizeof(transition2text);
+
+               triggers2[0].SetScript(&transition2);
 
                gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);