]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
changed gauge level interpretation
[l2e.git] / src / main.cpp
index bd8ff4a48c0850c58232857a6b439d23bdff3853..ab02016cff4d67511af6f986f595067c58dfd875 100644 (file)
@@ -12,6 +12,8 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "geometry/Point.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
 #include "graphics/Sprite.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
@@ -29,6 +31,8 @@ using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
 using geometry::Point;
+using graphics::Frame;
+using graphics::Gauge;
 using graphics::Sprite;
 using sdl::InitImage;
 using sdl::InitScreen;
@@ -49,45 +53,49 @@ int main(int argc, char **argv) {
                InitScreen screen(width, height);
 
                // temporary test data
-               SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-               SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-               SDL_Rect r;
-               r.x = 1;
-               r.y = 1;
-               r.w = width - 2;
-               r.h = height - 2;
-               SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
+               SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(50, 100));
-               monstersLayout.AddPosition(Point<Uint8>(100, 100));
-               monstersLayout.AddPosition(Point<Uint8>(150, 100));
-               monstersLayout.AddPosition(Point<Uint8>(200, 100));
+               monstersLayout.AddPosition(Point<Uint8>(104, 109));
+               monstersLayout.AddPosition(Point<Uint8>(140, 118));
+               monstersLayout.AddPosition(Point<Uint8>(176, 109));
+               monstersLayout.AddPosition(Point<Uint8>(212, 118));
                PartyLayout heroesLayout;
                heroesLayout.AddPosition(Point<Uint8>(27, 219));
                heroesLayout.AddPosition(Point<Uint8>(104, 227));
                heroesLayout.AddPosition(Point<Uint8>(66, 238));
                heroesLayout.AddPosition(Point<Uint8>(143, 246));
-               SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-               SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-               Sprite dummySprite(white96, 96, 96);
+
+               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
+               Sprite dummySprite(monsterImg, 64, 64);
                Monster monster;
                monster.SetSprite(&dummySprite);
+
+               SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
+               Sprite heroSprite(heroImg, 64, 64);
                Hero hero;
                hero.SetName("Name");
                hero.SetLevel(34);
-               hero.SetSprite(&dummySprite);
+               hero.SetSprite(&heroSprite);
                hero.SetMaxHealth(100);
                hero.SetHealth(50);
                hero.SetMaxMana(100);
-               hero.SetMana(66);
-               hero.SetIP(160);
+               hero.SetMana(100);
+               hero.SetIP(255);
 
                SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
                Sprite attackIconsSprite(attackIcons, 32, 32);
                SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
                Sprite moveIconsSprite(moveIcons, 32, 32);
+               SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
+               Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
+               Frame activeHeroTagFrame(tagFrames, 16, 16);
+
+               SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
+               Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
+               Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
+               Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
 
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);