// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 108));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 108));
+ monstersLayout.AddPosition(Point<Uint8>(104, 109));
+ monstersLayout.AddPosition(Point<Uint8>(140, 118));
+ monstersLayout.AddPosition(Point<Uint8>(176, 109));
+ monstersLayout.AddPosition(Point<Uint8>(212, 118));
PartyLayout heroesLayout;
heroesLayout.AddPosition(Point<Uint8>(27, 219));
heroesLayout.AddPosition(Point<Uint8>(104, 227));
heroesLayout.AddPosition(Point<Uint8>(143, 246));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 96, 96);
+ Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
monster.SetSprite(&dummySprite);
hero.SetMaxHealth(100);
hero.SetHealth(50);
hero.SetMaxMana(100);
- hero.SetMana(0);
+ hero.SetMana(100);
hero.SetIP(255);
SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));