*/
#include "app/Application.h"
+#include "app/Arguments.h"
#include "app/Input.h"
#include "battle/BattleState.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Caster.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
#include <exception>
#include <iostream>
+#include <string>
#include <SDL.h>
#include <SDL_image.h>
using app::Application;
+using app::Arguments;
using app::Input;
using battle::BattleState;
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Caster;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::cout;
using std::endl;
using std::exception;
+using std::string;
+using std::vector;
int main(int argc, char **argv) {
const int width = 800;
const int height = 480;
+// std::srand(std::time(0));
+
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
- InitScreen screen(width, height);
+
+ battle::Resources::CreateTypeDescription();
+ ComplexAnimation::CreateTypeDescription();
+ Font::CreateTypeDescription();
+ Frame::CreateTypeDescription();
+ Gauge::CreateTypeDescription();
+ Hero::CreateTypeDescription();
+ Ikari::CreateTypeDescription();
+ Interpreter::CreateTypeDescriptions();
+ Item::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ Monster::CreateTypeDescription();
+ PartyLayout::CreateTypeDescription();
+ SimpleAnimation::CreateTypeDescription();
+ Spell::CreateTypeDescription();
+ Sprite::CreateTypeDescription();
+ Stats::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
+ ParsedSource source;
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ Parser(*i, source).Parse();
+ }
+
+ switch (args.DetectRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << std::endl;
+ return 0;
+ }
+ case Arguments::PLAY:
+ break;
+ }
+
+ Interpreter intp(source);
+ intp.ReadSource();
+
+ if (intp.PostponedDefinitions().size() > 0) {
+ for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+ std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ }
+ return 3;
+ }
+
+ Caster caster(intp);
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 108));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 108));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 96, 96);
- Monster monster;
- monster.SetSprite(&dummySprite);
-
- SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
- Sprite heroSprite(heroImg, 96, 96);
- Hero hero;
- hero.SetName("Name");
- hero.SetLevel(34);
- hero.SetSprite(&heroSprite);
- hero.SetMaxHealth(100);
- hero.SetHealth(50);
- hero.SetMaxMana(100);
- hero.SetMana(66);
- hero.SetIP(160);
-
- SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIcons, 32, 32);
- SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIcons, 32, 32);
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+ Hero maxim(*caster.GetHero("maxim"));
+ Hero selan(*caster.GetHero("selan"));
+ Hero guy(*caster.GetHero("guy"));
+ Hero dekar(*caster.GetHero("dekar"));
+
+ battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
+
+ maxim.AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ Inventory inventory;
+ inventory.Add(caster.GetItem("antidoteItem"), 9);
+ inventory.Add(caster.GetItem("magicJarItem"), 4);
+ inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ inventory.Add(caster.GetItem("escapeItem"), 2);
+ inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ battleRes->inventory = &inventory;
+
+ maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
+ maxim.SetArmor(caster.GetItem("zirconArmorItem"));
+ maxim.SetShield(caster.GetItem("holyShieldItem"));
+ maxim.SetHelmet(caster.GetItem("legendHelmItem"));
+ maxim.SetRing(caster.GetItem("sProRingItem"));
+ maxim.SetJewel(caster.GetItem("evilJewelItem"));
+
+// selan.SetWeapon(cst.GetItem("zircoWhipItem"));
+ selan.SetArmor(caster.GetItem("zirconPlateItem"));
+ selan.SetShield(caster.GetItem("zircoGlovesItem"));
+ selan.SetHelmet(caster.GetItem("holyCapItem"));
+ selan.SetRing(caster.GetItem("ghostRingItem"));
+ selan.SetJewel(caster.GetItem("eagleRockItem"));
+
+// guy.SetWeapon(cst.GetItem("zircoAxItem"));
+ guy.SetArmor(caster.GetItem("zirconArmorItem"));
+ guy.SetShield(caster.GetItem("megaShieldItem"));
+ guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
+ guy.SetRing(caster.GetItem("powerRingItem"));
+ guy.SetJewel(caster.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
+ dekar.SetArmor(caster.GetItem("holyRobeItem"));
+ dekar.SetShield(caster.GetItem("zircoGlovesItem"));
+ dekar.SetHelmet(caster.GetItem("holyCapItem"));
+ dekar.SetRing(caster.GetItem("rocketRingItem"));
+ dekar.SetJewel(caster.GetItem("krakenRockItem"));
+
+ InitScreen screen(width, height);
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
+ battleState->AddHero(maxim);
+ battleState->AddHero(selan);
+ battleState->AddHero(guy);
+ battleState->AddHero(dekar);
Application app(&screen, battleState);
app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 2;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;