#include "common/Item.h"
#include "common/Spell.h"
#include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
using common::Item;
using common::Spell;
using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
monstersLayout.AddPosition(Point<Uint8>(168, 104));
monstersLayout.AddPosition(Point<Uint8>(208, 104));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
+ heroesLayout.AddPosition(Point<Uint8>(48, 152));
+ heroesLayout.AddPosition(Point<Uint8>(128, 152));
+ heroesLayout.AddPosition(Point<Uint8>(80, 168));
+ heroesLayout.AddPosition(Point<Uint8>(160, 168));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
+ monster.SetName("Monster");
monster.SetSprite(&dummySprite);
monster.SetMaxHealth(10);
monster.SetHealth(10);
maxim.SetHealth(33);
maxim.SetMaxMana(20);
maxim.SetMana(20);
- maxim.SetIP(140);
+ maxim.SetIP(0);
+ ComplexAnimation maximAttackAnimation(&maximSprite, 30);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, 0), 2);
+ maximAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(-2, 0), 2);
+ maximAttackAnimation.AddFrame(2, 1, Vector<int>(-8, 0));
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(-8, 0), 2);
+ maximAttackAnimation.AddFrame(2, 2, Vector<int>(-4, 0));
+ maxim.SetAttackAnimation(&maximAttackAnimation);
+ ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+ maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+ maximSpellAnimation.AddFrame(3, 1);
+ maxim.SetSpellAnimation(&maximSpellAnimation);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
selan.SetHealth(28);
selan.SetMaxMana(23);
selan.SetMana(23);
- selan.SetIP(204);
+ selan.SetIP(1);
+ ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+ selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+ selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+ selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+ selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+ selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+ selanAttackAnimation.AddFrame(2, 2);
+ selan.SetAttackAnimation(&selanAttackAnimation);
+ ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+ selanAttackAnimation.AddFrames(2, 0, Vector<int>(), 3);
+ selanAttackAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ selanAttackAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ selanAttackAnimation.AddFrames(2, 3, Vector<int>(), 2);
+ selan.SetSpellAnimation(&selanSpellAnimation);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetHealth(38);
guy.SetMaxMana(0);
guy.SetMana(0);
- guy.SetIP(216);
+ guy.SetIP(254);
+ ComplexAnimation guyAttackAnimation(&guySprite, 30);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+ guyAttackAnimation.AddFrame(2, 1);
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2);
+ guy.SetAttackAnimation(&guyAttackAnimation);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetHealth(38);
dekar.SetMaxMana(0);
dekar.SetMana(0);
- dekar.SetIP(127);
+ dekar.SetIP(255);
+ ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+ dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+ dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+ dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+ dekar.SetAttackAnimation(&dekarAttackAnimation);
+ ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+ dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+ dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ dekar.SetSpellAnimation(&dekarSpellAnimation);
battle::Resources battleRes;
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
Sprite attackIconsSprite(attackIconsImg, 32, 32);
battleRes.attackIcons = &attackIconsSprite;
SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIconsImg, 32, 32);
battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite, 0, -2);
+ battleRes.titleFont = &largeFont;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
+ Font heroTagFont(&numbersSprite, 0, -3);
battleRes.heroTagFont = &heroTagFont;
SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 11, 0);
- normalFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
+ Font normalFont(&normalFontSprite, 0, -2);
battleRes.normalFont = &normalFont;
SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 11, 0);
- disabledFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
+ Font disabledFont(&disabledFontSprite, 0, -2);
battleRes.disabledFont = &disabledFont;
SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
firestorm.SetName("Firestorm");
firestorm.SetCost(224);
firestorm.GetTargetingMode().TargetAllEnemies();
+ firestorm.SetPhysical();
zircoSword.SetIkari(&firestorm);
maxim.SetWeapon(&zircoSword);
Item zirconArmor;
magicCure.SetName("Magic cure");
magicCure.SetCost(128);
magicCure.GetTargetingMode().TargetSingleAlly();
+ magicCure.SetMagical();
zirconArmor.SetIkari(&magicCure);
maxim.SetArmor(&zirconArmor);
Item holyShield;
lightGuard.SetName("Light guard");
lightGuard.SetCost(128);
lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ lightGuard.SetMagical();
holyShield.SetIkari(&lightGuard);
maxim.SetShield(&holyShield);
Item legendHelm;
boomerang.SetName("Boomerang");
boomerang.SetCost(164);
boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ boomerang.SetMagical();
legendHelm.SetIkari(&boomerang);
maxim.SetHelmet(&legendHelm);
Item sProRing;
courage.SetName("Courage");
courage.SetCost(64);
courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
sProRing.SetIkari(&courage);
maxim.SetRing(&sProRing);
Item evilJewel;
gloomy.SetName("Gloomy");
gloomy.SetCost(164);
gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
evilJewel.SetIkari(&gloomy);
maxim.SetJewel(&evilJewel);
thundershriek.SetName("Thundershriek");
thundershriek.SetCost(224);
thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
zircoWhip.SetIkari(&thundershriek);
selan.SetWeapon(&zircoWhip);
Item zirconPlate;
suddenCure.SetName("Sudden cure");
suddenCure.SetCost(96);
suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
zirconPlate.SetIkari(&suddenCure);
selan.SetArmor(&zirconPlate);
Item zircoGloves;
forcefield.SetName("Forcefield");
forcefield.SetCost(64);
forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
zircoGloves.SetIkari(&forcefield);
selan.SetShield(&zircoGloves);
Item holyCap;
vulnerable.SetName("Vulnerable");
vulnerable.SetCost(196);
vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
holyCap.SetIkari(&vulnerable);
selan.SetHelmet(&holyCap);
Item ghostRing;
destroy.SetName("Destroy");
destroy.SetCost(128);
destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
ghostRing.SetIkari(&destroy);
selan.SetRing(&ghostRing);
Item eagleRock;
dive.SetName("Dive");
dive.SetCost(128);
dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
eagleRock.SetIkari(&dive);
selan.SetJewel(&eagleRock);
torrent.SetName("Torrent");
torrent.SetCost(224);
torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
zircoAx.SetIkari(&torrent);
guy.SetWeapon(&zircoAx);
guy.SetArmor(&zirconArmor);
ironBarrier.SetName("Iron barrier");
ironBarrier.SetCost(255);
ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ ironBarrier.SetMagical();
megaShield.SetIkari(&ironBarrier);
guy.SetShield(&megaShield);
Item zircoHelmet;
slow.SetName("Slow");
slow.SetCost(196);
slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
zircoHelmet.SetIkari(&slow);
guy.SetHelmet(&zircoHelmet);
Item powerRing;
trick.SetName("Trick");
trick.SetCost(32);
trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
zircoHelmet.SetIkari(&trick);
guy.SetRing(&powerRing);
guy.SetJewel(&evilJewel);
dragonRush.SetName("Dragon rush");
dragonRush.SetCost(164);
dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
lizardBlow.SetIkari(&dragonRush);
dekar.SetWeapon(&lizardBlow);
Item holyRobe;
crisisCure.SetName("Crisis cure");
crisisCure.SetCost(164);
crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
holyRobe.SetIkari(&crisisCure);
dekar.SetArmor(&holyRobe);
dekar.SetShield(&zircoGloves);
fake.SetName("Fake");
fake.SetCost(32);
fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
rocketRing.SetIkari(&fake);
dekar.SetRing(&rocketRing);
Item krakenRock;
tenLegger.SetName("Ten-legger");
tenLegger.SetCost(164);
tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
rocketRing.SetIkari(&tenLegger);
dekar.SetJewel(&krakenRock);
battleRes.noEquipmentText = "No equip";
battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+ battleRes.escapeText = "Escapes.";
+
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);