]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added complex attack and spell animations
[l2e.git] / src / main.cpp
index dfe9618cf844ccada668f5a34a01af3fb84dce68..aff39b5fee7c6145b17eb51809d7c841803a2c9d 100644 (file)
@@ -17,6 +17,8 @@
 #include "common/Item.h"
 #include "common/Spell.h"
 #include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
@@ -42,6 +44,8 @@ using common::Inventory;
 using common::Item;
 using common::Spell;
 using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
@@ -97,8 +101,19 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
-               maxim.SetAttackFrames(3);
-               maxim.SetSpellFrames(2);
+               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, 0), 2);
+               maximAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(-2, 0), 2);
+               maximAttackAnimation.AddFrame(2, 1, Vector<int>(-8, 0));
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(-8, 0), 2);
+               maximAttackAnimation.AddFrame(2, 2, Vector<int>(-4, 0));
+               maxim.SetAttackAnimation(&maximAttackAnimation);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+               maximSpellAnimation.AddFrame(3, 1);
+               maxim.SetSpellAnimation(&maximSpellAnimation);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
@@ -111,8 +126,24 @@ int main(int argc, char **argv) {
                selan.SetMaxMana(23);
                selan.SetMana(23);
                selan.SetIP(1);
-               selan.SetAttackFrames(3);
-               selan.SetSpellFrames(4);
+               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+               selanAttackAnimation.AddFrame(2, 2);
+               selan.SetAttackAnimation(&selanAttackAnimation);
+               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+               selanAttackAnimation.AddFrames(2, 0, Vector<int>(), 3);
+               selanAttackAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               selanAttackAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               selanAttackAnimation.AddFrames(2, 3, Vector<int>(), 2);
+               selan.SetSpellAnimation(&selanSpellAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -125,8 +156,18 @@ int main(int argc, char **argv) {
                guy.SetMaxMana(0);
                guy.SetMana(0);
                guy.SetIP(254);
-               guy.SetAttackFrames(3);
-               guy.SetSpellFrames(0);
+               ComplexAnimation guyAttackAnimation(&guySprite, 30);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+               guyAttackAnimation.AddFrame(2, 1);
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2);
+               guy.SetAttackAnimation(&guyAttackAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -139,8 +180,22 @@ int main(int argc, char **argv) {
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
                dekar.SetIP(255);
-               dekar.SetAttackFrames(3);
-               dekar.SetSpellFrames(3);
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+               dekar.SetAttackAnimation(&dekarAttackAnimation);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               dekar.SetSpellAnimation(&dekarSpellAnimation);
 
                battle::Resources battleRes;