menubg.SetSize(Vector<int>(64, 64));
menuResources.menubg = &menubg;
+ menuResources.normalFont = gameConfig.battleResources->normalFont;
+
+ graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
+ menuResources.statusLabels = &statusLabels;
+
InitScreen screen(width, height);
app::State *state(0);