gameState.heroes[0].AddSpell(valorSpell);
gameState.heroes[1].AddSpell(valorSpell);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
menuResources.normalFont = &menuFont;
graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
+ menuResources.menuCursor = &menuCursor;
+ graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
+ menuResources.menuActiveCursor = &menuActiveCursor;
graphics::MenuProperties mainMenuProperties;
mainMenuProperties.cols = 2;
itemMenuProperties.rowGap = 8;
itemMenuProperties.colGap = 16;
itemMenuProperties.cursor = &menuCursor;
+ itemMenuProperties.selectedCursor = &menuActiveCursor;
itemMenuProperties.font = &menuFont;
itemMenuProperties.wrapX = true;
itemMenuProperties.wrapY = true;
inventoryMenuProperties.charsPerEntry = 13;
inventoryMenuProperties.rowGap = 8;
inventoryMenuProperties.cursor = &menuCursor;
+ inventoryMenuProperties.selectedCursor = &menuActiveCursor;
inventoryMenuProperties.font = &menuFont;
// TODO: disabled font
inventoryMenuProperties.disabledFont = &menuFont;