gameState.heroes[0].AddSpell(valorSpell);
gameState.heroes[1].AddSpell(valorSpell);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
inventoryMenuProperties.charsPerEntry = 13;
inventoryMenuProperties.rowGap = 8;
inventoryMenuProperties.cursor = &menuCursor;
- itemMenuProperties.selectedCursor = &menuActiveCursor;
+ inventoryMenuProperties.selectedCursor = &menuActiveCursor;
inventoryMenuProperties.font = &menuFont;
// TODO: disabled font
inventoryMenuProperties.disabledFont = &menuFont;