]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added battle move menu
[l2e.git] / src / main.cpp
index 4ea0e0e3f067c530f33a4ffa17721ddb6d84d980..bd8ff4a48c0850c58232857a6b439d23bdff3853 100644 (file)
@@ -73,12 +73,21 @@ int main(int argc, char **argv) {
                Monster monster;
                monster.SetSprite(&dummySprite);
                Hero hero;
+               hero.SetName("Name");
+               hero.SetLevel(34);
                hero.SetSprite(&dummySprite);
+               hero.SetMaxHealth(100);
+               hero.SetHealth(50);
+               hero.SetMaxMana(100);
+               hero.SetMana(66);
+               hero.SetIP(160);
 
                SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
                Sprite attackIconsSprite(attackIcons, 32, 32);
+               SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
+               Sprite moveIconsSprite(moveIcons, 32, 32);
 
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite));
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);