]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
first scripting implementation
[l2e.git] / src / main.cpp
index 5be8305346ab493da8d7abba6d1af8e6e7336f29..beef2feba24a0a74497c282b4dcf112a1d832350 100644 (file)
@@ -13,6 +13,7 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/GameConfig.h"
 #include "common/GameState.h"
 #include "common/Hero.h"
 #include "common/Ikari.h"
@@ -58,6 +59,7 @@ using app::Input;
 using battle::BattleState;
 using battle::Monster;
 using battle::PartyLayout;
+using common::GameConfig;
 using common::GameState;
 using common::Hero;
 using common::Ikari;
@@ -102,7 +104,7 @@ int main(int argc, char **argv) {
        const int tileSize = 32;
        const float walkSpeed = 128.0f;
 
-       const bool battle(false);
+       bool battle(false);
 
 //     std::srand(std::time(0));
 
@@ -138,7 +140,7 @@ int main(int argc, char **argv) {
                        Parser(*i, source).Parse();
                }
 
-               switch (args.DetectRunLevel()) {
+               switch (args.GetRunLevel()) {
                        case Arguments::WRITE:
                        {
                                int length(std::strlen(args.OutfilePath()));
@@ -158,7 +160,15 @@ int main(int argc, char **argv) {
                                std::cout << source << std::endl;
                                return 0;
                        }
+                       case Arguments::SOURCE_WIKI: {
+                               TypeDescription::WriteSourceWiki(std::cout);
+                               return 0;
+                       }
+                       case Arguments::BATTLE:
+                               battle = true;
+                               break;
                        case Arguments::PLAY:
+                       case Arguments::MAP:
                                break;
                }
 
@@ -186,15 +196,17 @@ int main(int argc, char **argv) {
                gameState.party[2] = &gameState.heroes[2];
                gameState.party[3] = &gameState.heroes[3];
 
+               GameConfig gameConfig;
+               gameConfig.state = &gameState;
+               gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
+               gameConfig.battleResources = caster.GetBattleResources("battleResources");
+
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
-               PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
 
                Monster monster(*caster.GetMonster("lizard"));
 
-               battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
-
                gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
                Spell *strongSpell(caster.GetSpell("strongSpell"));
                gameState.heroes[0].AddSpell(strongSpell);
@@ -213,14 +225,12 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
-               Inventory inventory;
-               inventory.Add(caster.GetItem("antidoteItem"), 9);
-               inventory.Add(caster.GetItem("magicJarItem"), 4);
-               inventory.Add(caster.GetItem("hiPotionItem"), 4);
-               inventory.Add(caster.GetItem("powerPotionItem"), 4);
-               inventory.Add(caster.GetItem("escapeItem"), 2);
-               inventory.Add(caster.GetItem("sleepBallItem"), 1);
-               battleRes->inventory = &inventory;
+               gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+               gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+               gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+               gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
 
                gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
                gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
@@ -407,6 +417,7 @@ int main(int argc, char **argv) {
 
                Trigger triggers1[1];
                triggers1[0].SetTilePosition(Vector<int>(8, 3));
+               triggers1[0].SetType(Trigger::TYPE_NORTH);
 
                SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
                Sprite tileset(tilesetImg, tileSize, tileSize);
@@ -416,6 +427,7 @@ int main(int argc, char **argv) {
                map1.SetTileset(&tileset);
                map1.SetTriggers(triggers1, 1);
                map1.SetWidth(2);
+               map1.SetBattleBackground(bg);
 
                Tile tiles3[64];
 
@@ -497,12 +509,14 @@ int main(int argc, char **argv) {
 
                Trigger triggers2[1];
                triggers2[0].SetTilePosition(Vector<int>(6, 2));
+               triggers2[0].SetType(Trigger::TYPE_SOUTH);
 
                Map map2;
                map2.SetAreas(areas2, 1);
                map2.SetTileset(&tileset);
                map2.SetTriggers(triggers2, 1);
                map2.SetWidth(1);
+               map2.SetBattleBackground(bg);
 
                triggers1[0].map = &map2;
                triggers1[0].target = Vector<int>(6, 2);
@@ -524,21 +538,29 @@ int main(int argc, char **argv) {
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
+               Entity mapPopulation[2];
+               map1.SetEntities(mapPopulation, 2);
+
                SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
                Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
                SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
-               Entity mapMonster;
-               mapMonster.SetAnimation(&mapMonsterAnimation);
-               mapMonster.Position() = Vector<float>(64, 32);
-               mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
-               map1.SetEntities(&mapMonster, 1);
+               mapPopulation[0].SetAnimation(&mapMonsterAnimation);
+               mapPopulation[0].Position() = Vector<float>(64, 32);
+               mapPopulation[0].SetOrientation(Entity::ORIENTATION_SOUTH);
+               mapPopulation[0].SetPartyLayout(&monstersLayout);
+               mapPopulation[0].SetMonsters(&monster, 1);
+
+               Sprite blockSprite(tilesetImg, tileSize, tileSize, 3 * tileSize, 1 * tileSize);
+               mapPopulation[1].SetSprite(&blockSprite);
+               mapPopulation[1].Position() = Vector<float>(64, 160);
+               mapPopulation[1].SetFlags(Entity::FLAG_PUSHABLE | Entity::FLAG_FIXED_ORIENTATION);
 
                InitScreen screen(width, height);
 
                app::State *state(0);
 
                if (battle) {
-                       BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
+                       BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
@@ -549,11 +571,11 @@ int main(int argc, char **argv) {
                        battleState->AddHero(gameState.heroes[3]);
                        state = battleState;
                } else {
-                       MapState *mapState(new MapState(&map1));
+                       MapState *mapState(new MapState(&gameConfig, &map1));
 
                        mapState->ControlEntity(&gameState.heroes[0].MapEntity());
                        mapState->SetWalkingSpeed(walkSpeed);
-                       mapMonster.StartAnimation(*mapState);
+                       mapPopulation[0].StartAnimation(*mapState);
 
                        state = mapState;
                }