]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added tile flags in main
[l2e.git] / src / main.cpp
index 0a6882a5c4187897f46697d5b34e2337c6d2e744..ce45985f3a647d33323ab2e37e374a5d54a2710b 100644 (file)
@@ -32,6 +32,7 @@
 #include "loader/Parser.h"
 #include "loader/TypeDescription.h"
 #include "map/Area.h"
+#include "map/Entity.h"
 #include "map/Map.h"
 #include "map/MapState.h"
 #include "map/Tile.h"
@@ -74,6 +75,7 @@ using loader::ParsedSource;
 using loader::Parser;
 using loader::TypeDescription;
 using map::Area;
+using map::Entity;
 using map::Map;
 using map::MapState;
 using map::Tile;
@@ -235,72 +237,72 @@ int main(int argc, char **argv) {
                Tile tiles[64];
 
                tiles[ 0].SetOffset(Vector<int>(2, 1));
-               tiles[ 1].SetOffset(Vector<int>(4, 0));
-               tiles[ 2].SetOffset(Vector<int>(3, 0));
-               tiles[ 3].SetOffset(Vector<int>(3, 0));
+               tiles[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
+               tiles[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
                tiles[ 4].SetOffset(Vector<int>(0, 1));
                tiles[ 5].SetOffset(Vector<int>(2, 0));
                tiles[ 6].SetOffset(Vector<int>(2, 0));
                tiles[ 7].SetOffset(Vector<int>(2, 0));
 
                tiles[ 8].SetOffset(Vector<int>(2, 1));
-               tiles[ 9].SetOffset(Vector<int>(4, 0));
+               tiles[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[10].SetOffset(Vector<int>(3, 0));
-               tiles[11].SetOffset(Vector<int>(3, 0));
+               tiles[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[12].SetOffset(Vector<int>(0, 2));
                tiles[13].SetOffset(Vector<int>(1, 2));
                tiles[14].SetOffset(Vector<int>(1, 2));
                tiles[15].SetOffset(Vector<int>(1, 2));
 
                tiles[16].SetOffset(Vector<int>(2, 1));
-               tiles[17].SetOffset(Vector<int>(4, 0));
+               tiles[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[18].SetOffset(Vector<int>(3, 0));
-               tiles[19].SetOffset(Vector<int>(3, 0));
+               tiles[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[20].SetOffset(Vector<int>(0, 3));
                tiles[21].SetOffset(Vector<int>(1, 3));
                tiles[22].SetOffset(Vector<int>(1, 3));
                tiles[23].SetOffset(Vector<int>(2, 3));
 
                tiles[24].SetOffset(Vector<int>(2, 1));
-               tiles[25].SetOffset(Vector<int>(4, 0));
+               tiles[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[26].SetOffset(Vector<int>(3, 0));
-               tiles[27].SetOffset(Vector<int>(3, 0));
+               tiles[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[28].SetOffset(Vector<int>(0, 4));
                tiles[29].SetOffset(Vector<int>(1, 4));
                tiles[30].SetOffset(Vector<int>(1, 4));
                tiles[31].SetOffset(Vector<int>(2, 4));
 
                tiles[32].SetOffset(Vector<int>(2, 1));
-               tiles[33].SetOffset(Vector<int>(4, 0));
+               tiles[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[34].SetOffset(Vector<int>(3, 0));
                tiles[35].SetOffset(Vector<int>(3, 0));
-               tiles[36].SetOffset(Vector<int>(3, 0));
-               tiles[37].SetOffset(Vector<int>(3, 0));
-               tiles[38].SetOffset(Vector<int>(3, 0));
-               tiles[39].SetOffset(Vector<int>(3, 0));
+               tiles[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
 
                tiles[40].SetOffset(Vector<int>(2, 1));
-               tiles[41].SetOffset(Vector<int>(4, 0));
+               tiles[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[42].SetOffset(Vector<int>(3, 0));
                tiles[43].SetOffset(Vector<int>(3, 0));
-               tiles[44].SetOffset(Vector<int>(3, 0));
-               tiles[45].SetOffset(Vector<int>(4, 0));
-               tiles[46].SetOffset(Vector<int>(4, 0));
-               tiles[47].SetOffset(Vector<int>(4, 0));
+               tiles[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
 
                tiles[48].SetOffset(Vector<int>(2, 1));
-               tiles[49].SetOffset(Vector<int>(4, 0));
+               tiles[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[50].SetOffset(Vector<int>(3, 0));
-               tiles[51].SetOffset(Vector<int>(3, 0));
+               tiles[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[52].SetOffset(Vector<int>(0, 0));
                tiles[53].SetOffset(Vector<int>(1, 0));
                tiles[54].SetOffset(Vector<int>(1, 0));
                tiles[55].SetOffset(Vector<int>(1, 0));
 
                tiles[56].SetOffset(Vector<int>(2, 1));
-               tiles[57].SetOffset(Vector<int>(4, 0));
-               tiles[58].SetOffset(Vector<int>(3, 0));
-               tiles[59].SetOffset(Vector<int>(3, 0));
+               tiles[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+               tiles[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
                tiles[60].SetOffset(Vector<int>(0, 1));
                tiles[61].SetOffset(Vector<int>(1, 1));
                tiles[62].SetOffset(Vector<int>(1, 1));
@@ -318,6 +320,12 @@ int main(int argc, char **argv) {
                map.SetTileset(&tileset);
                map.SetWidth(1);
 
+               SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
+               Sprite mapMaximSprite(mapMaximImg, 32, 64);
+               Entity mapMaxim;
+               mapMaxim.SetSprite(&mapMaximSprite);
+               mapMaxim.Position() = Vector<float>(80, 160);
+
                InitScreen screen(width, height);
 
                app::State *state(0);
@@ -335,6 +343,8 @@ int main(int argc, char **argv) {
                        state = battleState;
                } else {
                        MapState *mapState(new MapState(&map));
+                       mapState->AddEntity(&mapMaxim);
+                       mapState->ControlEntity(&mapMaxim);
                        state = mapState;
                }