+#include "keys.h"
#include "app/Application.h"
#include "app/Arguments.h"
#include "app/Input.h"
if (intp.PostponedDefinitions().size() > 0) {
for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
- std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl;
}
return 3;
}
}
Application app(screen, state);
- app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
- app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
- app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
- app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
- app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
- app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
- app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
- app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
- app.Buttons().MapKey(SDLK_RETURN, Input::START);
- app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
- app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
- app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
- app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
- app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
- app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
- app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
+ MapKeys(app.Buttons());
app.Run();
return 0;