]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
simplified definition postponing
[l2e.git] / src / main.cpp
index 0a69788469f171c3ecfa70bf2c2923ea7bfc4fdd..d790928dc4fb851c7a96b956a92dbff3fdd5a47e 100644 (file)
@@ -1,18 +1,14 @@
-/*
- * main.cpp
- *
- *  Created on: Aug 1, 2012
- *      Author: holy
- */
-
+#include "keys.h"
 #include "app/Application.h"
 #include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
+#include "battle/Capsule.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/Capsule.h"
 #include "common/GameConfig.h"
 #include "common/GameState.h"
 #include "common/Hero.h"
@@ -22,7 +18,9 @@
 #include "common/Script.h"
 #include "common/Spell.h"
 #include "common/Stats.h"
-#include "geometry/Vector.h"
+#include "math/Fixed.h"
+#include "math/Vector.h"
+#include "graphics/CharSelect.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -30,6 +28,7 @@
 #include "graphics/Menu.h"
 #include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "graphics/Texture.h"
 #include "loader/Caster.h"
 #include "loader/Interpreter.h"
 #include "loader/ParsedSource.h"
@@ -41,6 +40,7 @@
 #include "map/MapState.h"
 #include "map/Tile.h"
 #include "map/Trigger.h"
+#include "menu/Resources.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
@@ -60,34 +60,21 @@ using app::Input;
 using battle::BattleState;
 using battle::Monster;
 using battle::PartyLayout;
+using common::Capsule;
 using common::GameConfig;
 using common::GameState;
 using common::Hero;
-using common::Ikari;
-using common::Inventory;
-using common::Item;
-using common::Script;
 using common::Spell;
-using common::Stats;
-using geometry::Vector;
-using graphics::ComplexAnimation;
-using graphics::Font;
-using graphics::Frame;
-using graphics::Gauge;
-using graphics::Menu;
-using graphics::SimpleAnimation;
-using graphics::Sprite;
+using math::Fixed;
+using math::Vector;
+using graphics::Texture;
 using loader::Caster;
 using loader::Interpreter;
 using loader::ParsedSource;
 using loader::Parser;
 using loader::TypeDescription;
-using map::Area;
 using map::Entity;
-using map::Map;
 using map::MapState;
-using map::Tile;
-using map::Trigger;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -100,10 +87,10 @@ using std::string;
 using std::vector;
 
 int main(int argc, char **argv) {
-       const int width = 800;
-       const int height = 480;
+       const int width = 512;
+       const int height = 448;
 
-       const float walkSpeed = 128.0f;
+       const Fixed<8> walkSpeed = Fixed<8>(1, 8);
 
        bool battle(false);
 
@@ -113,28 +100,38 @@ int main(int argc, char **argv) {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
 
-               Area::CreateTypeDescription();
-               battle::Resources::CreateTypeDescription();
-               ComplexAnimation::CreateTypeDescription();
-               Font::CreateTypeDescription();
-               Frame::CreateTypeDescription();
-               Gauge::CreateTypeDescription();
-               Hero::CreateTypeDescription();
-               Ikari::CreateTypeDescription();
                Interpreter::CreateTypeDescriptions();
-               Item::CreateTypeDescription();
-               Map::CreateTypeDescription();
-               graphics::MenuProperties::CreateTypeDescription();
-               Monster::CreateTypeDescription();
-               PartyLayout::CreateTypeDescription();
-               SimpleAnimation::CreateTypeDescription();
-               Spell::CreateTypeDescription();
-               Sprite::CreateTypeDescription();
-               Stats::CreateTypeDescription();
+
+               battle::Resources::CreateTypeDescription();
+               battle::Monster::CreateTypeDescription();
+               battle::PartyLayout::CreateTypeDescription();
+
+               common::Capsule::CreateTypeDescription();
+               common::Hero::CreateTypeDescription();
+               common::Ikari::CreateTypeDescription();
+               common::Item::CreateTypeDescription();
+               common::Stats::CreateTypeDescription();
+               common::Spell::CreateTypeDescription();
                common::TargetingMode::CreateTypeDescription();
-               Tile::CreateTypeDescription();
-               Trigger::CreateTypeDescription();
-               Entity::CreateTypeDescription();
+
+               graphics::Animation::CreateTypeDescription();
+               graphics::CharSelect::CreateTypeDescription();
+               graphics::ComplexAnimation::CreateTypeDescription();
+               graphics::Font::CreateTypeDescription();
+               graphics::Frame::CreateTypeDescription();
+               graphics::Gauge::CreateTypeDescription();
+               graphics::MenuProperties::CreateTypeDescription();
+               graphics::SimpleAnimation::CreateTypeDescription();
+               graphics::Sprite::CreateTypeDescription();
+               graphics::Texture::CreateTypeDescription();
+
+               map::Area::CreateTypeDescription();
+               map::Entity::CreateTypeDescription();
+               map::Map::CreateTypeDescription();
+               map::Tile::CreateTypeDescription();
+               map::Trigger::CreateTypeDescription();
+
+               menu::Resources::CreateTypeDescription();
 
                Arguments args;
                args.Read(argc, argv);
@@ -182,7 +179,7 @@ int main(int argc, char **argv) {
 
                if (intp.PostponedDefinitions().size() > 0) {
                        for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
-                               std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+                               std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl;
                        }
                        return 3;
                }
@@ -200,11 +197,20 @@ int main(int argc, char **argv) {
                gameState.party[1] = &gameState.heroes[1];
                gameState.party[2] = &gameState.heroes[2];
                gameState.party[3] = &gameState.heroes[3];
+               gameState.partySize = 4;
+
+               gameState.capsules[1] = *caster.GetCapsule("flash");
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
 
                GameConfig gameConfig;
                gameConfig.state = &gameState;
                gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
                gameConfig.battleResources = caster.GetBattleResources("battleResources");
+               gameConfig.menuResources = caster.GetMenuResources("menuResources");
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
@@ -230,53 +236,62 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+               gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+               gameState.inventory.Add(caster.GetItem("darkFruitItem"));
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+               gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+               gameState.inventory.Add(caster.GetItem("sProRingItem"));
                gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
                gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+               gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
                gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
-
-               gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
-               gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
-               gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
-               gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
-               gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
-               gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
-
-//             gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
-               gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
-               gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
-               gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
-               gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
-               gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
-
-//             gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
-               gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
-               gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
-               gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
-               gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
-               gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+//             gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+//             gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
 
                // NOTE: this is actually Artea equipment
-//             gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
-               gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
-               gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
-               gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
-               gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
-               gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
+//             gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
 
-               gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[0].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
 
-               gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[1].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
 
-               gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[2].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
 
-               gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[3].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
@@ -290,6 +305,7 @@ int main(int argc, char **argv) {
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
+                       battleState->SetCapsule(caster.GetCapsule("flash"));
                        battleState->AddHero(gameState.heroes[0]);
                        battleState->AddHero(gameState.heroes[1]);
                        battleState->AddHero(gameState.heroes[2]);
@@ -305,22 +321,7 @@ int main(int argc, char **argv) {
                }
 
                Application app(screen, state);
-               app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
-               app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
-               app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
-               app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
-               app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
-               app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
-               app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
-               app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
-               app.Buttons().MapKey(SDLK_RETURN, Input::START);
-               app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
-               app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
-               app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
-               app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
-               app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
-               app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
-               app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
+               MapKeys(app.Buttons());
                app.Run();
 
                return 0;