]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
simplified definition postponing
[l2e.git] / src / main.cpp
index 53301ce5f5c785fa7c97d6d49f047936fa35e91c..d790928dc4fb851c7a96b956a92dbff3fdd5a47e 100644 (file)
@@ -1,3 +1,4 @@
+#include "keys.h"
 #include "app/Application.h"
 #include "app/Arguments.h"
 #include "app/Input.h"
@@ -7,6 +8,7 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/Capsule.h"
 #include "common/GameConfig.h"
 #include "common/GameState.h"
 #include "common/Hero.h"
@@ -16,7 +18,9 @@
 #include "common/Script.h"
 #include "common/Spell.h"
 #include "common/Stats.h"
-#include "geometry/Vector.h"
+#include "math/Fixed.h"
+#include "math/Vector.h"
+#include "graphics/CharSelect.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -54,14 +58,15 @@ using app::Application;
 using app::Arguments;
 using app::Input;
 using battle::BattleState;
-using battle::Capsule;
 using battle::Monster;
 using battle::PartyLayout;
+using common::Capsule;
 using common::GameConfig;
 using common::GameState;
 using common::Hero;
 using common::Spell;
-using geometry::Vector;
+using math::Fixed;
+using math::Vector;
 using graphics::Texture;
 using loader::Caster;
 using loader::Interpreter;
@@ -85,7 +90,7 @@ int main(int argc, char **argv) {
        const int width = 512;
        const int height = 448;
 
-       const float walkSpeed = 128.0f;
+       const Fixed<8> walkSpeed = Fixed<8>(1, 8);
 
        bool battle(false);
 
@@ -101,6 +106,7 @@ int main(int argc, char **argv) {
                battle::Monster::CreateTypeDescription();
                battle::PartyLayout::CreateTypeDescription();
 
+               common::Capsule::CreateTypeDescription();
                common::Hero::CreateTypeDescription();
                common::Ikari::CreateTypeDescription();
                common::Item::CreateTypeDescription();
@@ -109,6 +115,7 @@ int main(int argc, char **argv) {
                common::TargetingMode::CreateTypeDescription();
 
                graphics::Animation::CreateTypeDescription();
+               graphics::CharSelect::CreateTypeDescription();
                graphics::ComplexAnimation::CreateTypeDescription();
                graphics::Font::CreateTypeDescription();
                graphics::Frame::CreateTypeDescription();
@@ -172,7 +179,7 @@ int main(int argc, char **argv) {
 
                if (intp.PostponedDefinitions().size() > 0) {
                        for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
-                               std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+                               std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl;
                        }
                        return 3;
                }
@@ -192,6 +199,13 @@ int main(int argc, char **argv) {
                gameState.party[3] = &gameState.heroes[3];
                gameState.partySize = 4;
 
+               gameState.capsules[1] = *caster.GetCapsule("flash");
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
+
                GameConfig gameConfig;
                gameConfig.state = &gameState;
                gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
@@ -222,7 +236,9 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
-               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+               gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+               gameState.inventory.Add(caster.GetItem("darkFruitItem"));
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
                gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
@@ -265,43 +281,20 @@ int main(int argc, char **argv) {
                gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
                gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
 
-               gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[0].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
 
-               gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[1].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
 
-               gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[2].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
 
-               gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[3].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
-               graphics::Sprite flashSprite(IMG_Load("test-data/flash.png"), 96, 96);
-               graphics::ComplexAnimation flashAttackAnimation(&flashSprite, 132);
-               graphics::ComplexAnimation::FrameProp flashAttackFrames[4];
-               flashAttackFrames[0] = graphics::ComplexAnimation::FrameProp(0, 1, Vector<int>(0, -16));
-               flashAttackFrames[1] = graphics::ComplexAnimation::FrameProp(0, 0, Vector<int>(0, -16));
-               flashAttackFrames[2] = graphics::ComplexAnimation::FrameProp(0, 1, Vector<int>(0, -16));
-               flashAttackFrames[3] = graphics::ComplexAnimation::FrameProp(0, 0, Vector<int>(0, -16));
-               flashAttackAnimation.SetFrames(flashAttackFrames, 4);
-               Capsule capsule;
-               capsule.SetName("Flash");
-               capsule.SetHealth(5, 5);
-               capsule.SetLevel(1);
-               capsule.GetStats().SetAttack(12);
-               capsule.GetStats().SetDefense(18);
-               capsule.GetStats().SetStrength(2);
-               capsule.GetStats().SetAgility(11);
-               capsule.GetStats().SetIntelligence(16);
-               capsule.GetStats().SetGut(23);
-               capsule.GetStats().SetMagicResistance(11);
-               capsule.SetBattleSprite(&flashSprite);
-               capsule.SetAttackAnimation(&flashAttackAnimation);
-               capsule.SetMeleeAnimation(gameState.heroes[0].MeleeAnimation());
-
                InitScreen screen(width, height);
 
                app::State *state(0);
@@ -312,7 +305,7 @@ int main(int argc, char **argv) {
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
-                       battleState->SetCapsule(capsule);
+                       battleState->SetCapsule(caster.GetCapsule("flash"));
                        battleState->AddHero(gameState.heroes[0]);
                        battleState->AddHero(gameState.heroes[1]);
                        battleState->AddHero(gameState.heroes[2]);
@@ -328,22 +321,7 @@ int main(int argc, char **argv) {
                }
 
                Application app(screen, state);
-               app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
-               app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
-               app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
-               app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
-               app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
-               app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
-               app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
-               app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
-               app.Buttons().MapKey(SDLK_RETURN, Input::START);
-               app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
-               app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
-               app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
-               app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
-               app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
-               app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
-               app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
+               MapKeys(app.Buttons());
                app.Run();
 
                return 0;