]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
rough implementation of capsule feeding
[l2e.git] / src / main.cpp
index ca54210181f34e52b8a9e0c2f17060b985a8a5c9..dc4c669caadb90d8da52837680bf030b534c3d5d 100644 (file)
@@ -198,7 +198,10 @@ int main(int argc, char **argv) {
 
                gameState.capsules[1] = *caster.GetCapsule("flash");
                gameState.capsules[1].UpgradeClass();
-               gameState.capsule = &gameState.capsules[1];
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
 
                GameConfig gameConfig;
                gameConfig.state = &gameState;
@@ -230,7 +233,7 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
-               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
                gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);