]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added test data
[l2e.git] / src / main.cpp
index 49a79b62e7b8d7bb34e166281fa5cac5cee9f8ad..ddd6b7adcda7cefc261bbb074316eccc1334d6ab 100644 (file)
@@ -7,17 +7,16 @@
 
 #include "app/Application.h"
 #include "app/Input.h"
-#include "battle/AttackAnimation.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
 #include "common/Spell.h"
-#include "geometry/Point.h"
 #include "geometry/Vector.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Menu.h"
 #include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
 #include <SDL.h>
 
 using app::Application;
 using app::Input;
-using battle::AttackAnimation;
 using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
 using common::Spell;
-using geometry::Point;
 using geometry::Vector;
 using graphics::ComplexAnimation;
 using graphics::Font;
@@ -55,6 +57,8 @@ using graphics::Gauge;
 using graphics::Menu;
 using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::ParsedSource;
+using loader::Parser;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -68,7 +72,19 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
+//     std::srand(std::time(0));
+
        try {
+               ParsedSource source;
+               Parser parser("test-data/test.l2s", source);
+               parser.Parse();
+
+               cout << source;
+
+               return 0;
+
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
                InitScreen screen(width, height);
@@ -76,23 +92,35 @@ int main(int argc, char **argv) {
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
+               monstersLayout.AddPosition(Vector<Uint8>(88, 88));
+               monstersLayout.AddPosition(Vector<Uint8>(128, 88));
+               monstersLayout.AddPosition(Vector<Uint8>(168, 88));
+               monstersLayout.AddPosition(Vector<Uint8>(208, 88));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(48, 152));
-               heroesLayout.AddPosition(Point<Uint8>(128, 152));
-               heroesLayout.AddPosition(Point<Uint8>(80, 168));
-               heroesLayout.AddPosition(Point<Uint8>(160, 168));
+               heroesLayout.AddPosition(Vector<Uint8>(48, 136));
+               heroesLayout.AddPosition(Vector<Uint8>(128, 136));
+               heroesLayout.AddPosition(Vector<Uint8>(80, 152));
+               heroesLayout.AddPosition(Vector<Uint8>(160, 152));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
+               Sprite monsterSprite(monsterImg, 64, 64);
                Monster monster;
-               monster.SetName("Monster");
-               monster.SetSprite(&dummySprite);
-               monster.SetMaxHealth(10);
-               monster.SetHealth(10);
+               monster.SetName("Lizard");
+               monster.SetSprite(&monsterSprite);
+               monster.SetLevel(1);
+               monster.SetMaxHealth(8);
+               monster.SetHealth(8);
+               monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
+               monster.SetReward(3, 5);
+               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+               monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+               monster.SetAttackAnimation(&monsterAttackAnimation);
+               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+               monster.SetMeleeAnimation(&monsterMeleeAnimation);
 
                SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
                Sprite maximSprite(maximImg, 64, 64);
@@ -105,30 +133,27 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
-               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+               maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
+               ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
                maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
-               maximAttackAnimation.AddFrame(2, 1);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
                maxim.SetAttackAnimation(&maximAttackAnimation);
-               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
                maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
                maximSpellAnimation.AddFrame(3, 1);
                maxim.SetSpellAnimation(&maximSpellAnimation);
                SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
                Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
-               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
-               AttackAnimation maximMeleeScript;
-               maximMeleeScript.PlayAttackAnimation();
-               maximMeleeScript.StartTimer(150);
-               maximMeleeScript.WaitForTimer();
-               maximMeleeScript.PlayTargetAnimation(&maximMeleeAnimation);
-               maximMeleeScript.WaitForAnimations();
-               maxim.SetMeleeAnimation(&maximMeleeScript);
+               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
+               maxim.SetMeleeAnimation(&maximMeleeAnimation);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
@@ -140,8 +165,9 @@ int main(int argc, char **argv) {
                selan.SetHealth(28);
                selan.SetMaxMana(23);
                selan.SetMana(23);
-               selan.SetIP(1);
-               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+               selan.SetIP(0);
+               selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
+               ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
                selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
                selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
                selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
@@ -153,12 +179,16 @@ int main(int argc, char **argv) {
                selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
                selanAttackAnimation.AddFrame(2, 2);
                selan.SetAttackAnimation(&selanAttackAnimation);
-               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+               ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
                selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
                selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
                selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
                selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
                selan.SetSpellAnimation(&selanSpellAnimation);
+               SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+               Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+               SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
+               selan.SetMeleeAnimation(&selanMeleeAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -170,8 +200,9 @@ int main(int argc, char **argv) {
                guy.SetHealth(38);
                guy.SetMaxMana(0);
                guy.SetMana(0);
-               guy.SetIP(254);
-               ComplexAnimation guyAttackAnimation(&guySprite, 30);
+               guy.SetIP(0);
+               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
+               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
                guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
                guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
                guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
@@ -183,6 +214,10 @@ int main(int argc, char **argv) {
                guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
                guyAttackAnimation.AddFrame(2, 2);
                guy.SetAttackAnimation(&guyAttackAnimation);
+               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
+               guy.SetMeleeAnimation(&guyMeleeAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -194,8 +229,9 @@ int main(int argc, char **argv) {
                dekar.SetHealth(38);
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
-               dekar.SetIP(255);
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+               dekar.SetIP(0);
+               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
                dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
                dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
                dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
@@ -206,11 +242,15 @@ int main(int argc, char **argv) {
                dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
                dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
                dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
                dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
                dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
                dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
                dekar.SetSpellAnimation(&dekarSpellAnimation);
+               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
+               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
 
                battle::Resources battleRes;
 
@@ -236,29 +276,30 @@ int main(int argc, char **argv) {
                Font largeFont(&largeFontSprite, 0, -2);
                battleRes.titleFont = &largeFont;
 
-               battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+               ComplexAnimation numberAnimationPrototype(0, framerate);
+               numberAnimationPrototype.AddFrame(0, 0);
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               numberAnimationPrototype.AddFrame(0, 0);
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               numberAnimationPrototype.AddFrame(0, 0);
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+               battleRes.numberAnimationPrototype = &numberAnimationPrototype;
 
                SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
                Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
@@ -328,9 +369,7 @@ int main(int argc, char **argv) {
                Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
                Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
                battleRes.weaponTargetCursor = &weaponTargetCursor;
-               // TODO: add image for magic targeting cursor
                battleRes.magicTargetCursor = &magicTargetCursor;
-               // TODO: add image for item targeting cursor
                battleRes.itemTargetCursor = &itemTargetCursor;
 
                Spell resetSpell;
@@ -448,16 +487,22 @@ int main(int argc, char **argv) {
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
+               zircoSword.GetTargetingMode().TargetSingleEnemy();
                Ikari firestorm;
                firestorm.SetName("Firestorm");
                firestorm.SetCost(224);
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
-//             maxim.SetWeapon(&zircoSword);
+               zircoSword.SetAttackAnimation(&swordAttackAnimation);
+               maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);
@@ -474,7 +519,7 @@ int main(int argc, char **argv) {
                Ikari lightGuard;
                lightGuard.SetName("Light guard");
                lightGuard.SetCost(128);
-               lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
                lightGuard.SetMagical();
                holyShield.SetIkari(&lightGuard);
                maxim.SetShield(&holyShield);
@@ -484,7 +529,7 @@ int main(int argc, char **argv) {
                Ikari boomerang;
                boomerang.SetName("Boomerang");
                boomerang.SetCost(164);
-               boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
                boomerang.SetMagical();
                legendHelm.SetIkari(&boomerang);
                maxim.SetHelmet(&legendHelm);
@@ -512,13 +557,14 @@ int main(int argc, char **argv) {
                Item zircoWhip;
                zircoWhip.SetName("Zirco whip");
                zircoWhip.SetMenuIcon(&rodIcon);
+               zircoWhip.GetTargetingMode().TargetSingleEnemy();
                Ikari thundershriek;
                thundershriek.SetName("Thundershriek");
                thundershriek.SetCost(224);
                thundershriek.GetTargetingMode().TargetAllEnemies();
                thundershriek.SetPhysical();
                zircoWhip.SetIkari(&thundershriek);
-               selan.SetWeapon(&zircoWhip);
+//             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
@@ -573,13 +619,14 @@ int main(int argc, char **argv) {
                Item zircoAx;
                zircoAx.SetName("Zirco ax");
                zircoAx.SetMenuIcon(&axIcon);
+               zircoAx.GetTargetingMode().TargetSingleEnemy();
                Ikari torrent;
                torrent.SetName("Torrent");
                torrent.SetCost(224);
                torrent.GetTargetingMode().TargetAllEnemies();
                torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
-               guy.SetWeapon(&zircoAx);
+//             guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
@@ -587,7 +634,7 @@ int main(int argc, char **argv) {
                Ikari ironBarrier;
                ironBarrier.SetName("Iron barrier");
                ironBarrier.SetCost(255);
-               ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
                ironBarrier.SetMagical();
                megaShield.SetIkari(&ironBarrier);
                guy.SetShield(&megaShield);
@@ -617,13 +664,14 @@ int main(int argc, char **argv) {
                Item lizardBlow;
                lizardBlow.SetName("Lizard blow");
                lizardBlow.SetMenuIcon(&swordIcon);
+               lizardBlow.GetTargetingMode().TargetSingleEnemy();
                Ikari dragonRush;
                dragonRush.SetName("Dragon rush");
                dragonRush.SetCost(164);
                dragonRush.GetTargetingMode().TargetSingleEnemy();
                dragonRush.SetPhysical();
                lizardBlow.SetIkari(&dragonRush);
-               dekar.SetWeapon(&lizardBlow);
+//             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);
@@ -688,6 +736,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;