#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
-#include "geometry/Point.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <ctime>
#include <exception>
#include <iostream>
#include <SDL.h>
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using battle::Stats;
+using common::Ikari;
using common::Inventory;
using common::Item;
-using geometry::Point;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::ParsedSource;
+using loader::Parser;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
const int width = 800;
const int height = 480;
+ const int framerate = 33;
+
+// std::srand(std::time(0));
+
try {
+ ParsedSource source;
+ Parser parser("test-data/test.l2s", source);
+ parser.Parse();
+
+ cout << source;
+
+ return 0;
+
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
InitScreen screen(width, height);
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
+ monstersLayout.AddPosition(Vector<Uint8>(88, 88));
+ monstersLayout.AddPosition(Vector<Uint8>(128, 88));
+ monstersLayout.AddPosition(Vector<Uint8>(168, 88));
+ monstersLayout.AddPosition(Vector<Uint8>(208, 88));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
+ heroesLayout.AddPosition(Vector<Uint8>(48, 136));
+ heroesLayout.AddPosition(Vector<Uint8>(128, 136));
+ heroesLayout.AddPosition(Vector<Uint8>(80, 152));
+ heroesLayout.AddPosition(Vector<Uint8>(160, 152));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
+ Sprite monsterSprite(monsterImg, 64, 64);
Monster monster;
- monster.SetSprite(&dummySprite);
- monster.SetMaxHealth(10);
- monster.SetHealth(10);
+ monster.SetName("Lizard");
+ monster.SetSprite(&monsterSprite);
+ monster.SetLevel(1);
+ monster.SetMaxHealth(8);
+ monster.SetHealth(8);
+ monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
+ monster.SetReward(3, 5);
+ ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+ monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
+ monster.SetAttackAnimation(&monsterAttackAnimation);
+ SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+ Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+ SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+ monster.SetMeleeAnimation(&monsterMeleeAnimation);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);
maxim.SetMaxMana(20);
maxim.SetMana(20);
maxim.SetIP(0);
+ maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
+ ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
+ maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
+ maxim.SetAttackAnimation(&maximAttackAnimation);
+ ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
+ maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+ maximSpellAnimation.AddFrame(3, 1);
+ maxim.SetSpellAnimation(&maximSpellAnimation);
+ SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+ Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+ SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
+ maxim.SetMeleeAnimation(&maximMeleeAnimation);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
selan.SetMaxMana(23);
selan.SetMana(23);
selan.SetIP(0);
+ selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
+ ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
+ selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+ selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+ selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+ selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+ selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+ selanAttackAnimation.AddFrame(2, 2);
+ selan.SetAttackAnimation(&selanAttackAnimation);
+ ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
+ selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+ selan.SetSpellAnimation(&selanSpellAnimation);
+ SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+ Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+ SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
+ selan.SetMeleeAnimation(&selanMeleeAnimation);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetMaxMana(0);
guy.SetMana(0);
guy.SetIP(0);
+ guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
+ ComplexAnimation guyAttackAnimation(&guySprite, framerate);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+ guyAttackAnimation.AddFrame(2, 1);
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2);
+ guy.SetAttackAnimation(&guyAttackAnimation);
+ SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+ Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+ SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
+ guy.SetMeleeAnimation(&guyMeleeAnimation);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetMaxMana(0);
dekar.SetMana(0);
dekar.SetIP(0);
+ dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
+ ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+ dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+ dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+ dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+ dekar.SetAttackAnimation(&dekarAttackAnimation);
+ ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
+ dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+ dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ dekar.SetSpellAnimation(&dekarSpellAnimation);
+ SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+ Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+ SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
+ dekar.SetMeleeAnimation(&dekarMeleeAnimation);
battle::Resources battleRes;
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
Sprite attackIconsSprite(attackIconsImg, 32, 32);
battleRes.attackIcons = &attackIconsSprite;
SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIconsImg, 32, 32);
battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite, 0, -2);
+ battleRes.titleFont = &largeFont;
+
+ ComplexAnimation numberAnimationPrototype(0, framerate);
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+ numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+ battleRes.numberAnimationPrototype = &numberAnimationPrototype;
+
+ SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+ Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+ battleRes.bigNumberSprite = &bigNumbersSprite;
+ SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+ Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+ battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
+ Font heroTagFont(&numbersSprite, 0, -3);
battleRes.heroTagFont = &heroTagFont;
SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 10, 0);
- normalFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
+ Font normalFont(&normalFontSprite, 0, -2);
battleRes.normalFont = &normalFont;
SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 10, 0);
- disabledFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
+ Font disabledFont(&disabledFontSprite, 0, -2);
battleRes.disabledFont = &disabledFont;
SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
battleRes.weaponTargetCursor = &weaponTargetCursor;
- // TODO: add image for magic targeting cursor
- battleRes.magicTargetCursor = &weaponTargetCursor;
- // TODO: add image for item targeting cursor
+ battleRes.magicTargetCursor = &magicTargetCursor;
battleRes.itemTargetCursor = &itemTargetCursor;
+ Spell resetSpell;
+ resetSpell.SetName("Reset");
+ maxim.AddSpell(&resetSpell);
+ Spell strongSpell;
+ strongSpell.SetName("Strong");
+ strongSpell.SetCost(3);
+ strongSpell.SetUsableInBattle();
+ strongSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongSpell);
+ selan.AddSpell(&strongSpell);
+ Spell strongerSpell;
+ strongerSpell.SetName("Stronger");
+ strongerSpell.SetCost(8);
+ strongerSpell.SetUsableInBattle();
+ strongerSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongerSpell);
+ selan.AddSpell(&strongerSpell);
+ Spell championSpell;
+ championSpell.SetName("Champion");
+ championSpell.SetCost(16);
+ championSpell.SetUsableInBattle();
+ championSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&championSpell);
+ selan.AddSpell(&championSpell);
+ Spell rallySpell;
+ rallySpell.SetName("Rally");
+ rallySpell.SetCost(10);
+ rallySpell.SetUsableInBattle();
+ rallySpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&rallySpell);
+ selan.AddSpell(&rallySpell);
+ Spell escapeSpell;
+ escapeSpell.SetName("Escape");
+ escapeSpell.SetCost(8);
+ selan.AddSpell(&escapeSpell);
+ Spell valorSpell;
+ valorSpell.SetName("Valor");
+ valorSpell.SetCost(30);
+ valorSpell.SetUsableInBattle();
+ valorSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&valorSpell);
+ selan.AddSpell(&valorSpell);
+
battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
- battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Strong : 3", 0);
- battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
- battleRes.spellMenuPrototype.Add("Champion :16", 0);
- battleRes.spellMenuPrototype.Add("Rally :10", 0);
- battleRes.spellMenuPrototype.Add("Escape : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Valor :30", 0);
- battleRes.spellMenuPrototype.Add("Poison : 2", 0);
- battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Release : 2", 0);
- battleRes.spellMenuPrototype.Add("Waken : 4", 0);
- battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Fake : 4", 0);
- battleRes.spellMenuPrototype.Add("Trick : 5", 0);
- battleRes.spellMenuPrototype.Add("Flash : 5", 0);
- battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
- battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
- battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
- battleRes.spellMenuPrototype.Add("Spark : 3", 0);
+ battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
Sprite potionIcon(itemIcons, 16, 16);
Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+ Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+
+ battleRes.weaponMenuIcon = &swordIcon;
+ battleRes.armorMenuIcon = &armorIcon;
+ battleRes.shieldMenuIcon = &shieldIcon;
+ battleRes.helmetMenuIcon = &helmetIcon;
+ battleRes.ringMenuIcon = &ringIcon;
+ battleRes.jewelMenuIcon = &jewelIcon;
Inventory inventory;
Item antidote;
antidote.SetName("Antidote");
antidote.SetMenuIcon(&potionIcon);
antidote.SetUsableInBattle();
- antidote.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+ antidote.GetTargetingMode().TargetSingleAlly();
inventory.Add(&antidote, 9);
Item magicJar;
magicJar.SetName("Magic jar");
magicJar.SetMenuIcon(&potionIcon);
magicJar.SetUsableInBattle();
- magicJar.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+ magicJar.GetTargetingMode().TargetSingleAlly();
inventory.Add(&magicJar, 4);
Item hiPotion;
hiPotion.SetName("Hi-Potion");
hiPotion.SetMenuIcon(&potionIcon);
hiPotion.SetUsableInBattle();
- hiPotion.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+ hiPotion.GetTargetingMode().TargetSingleAlly();
inventory.Add(&hiPotion, 4);
Item powerPotion;
powerPotion.SetName("Power potion");
sleepBall.SetName("Sleep ball");
sleepBall.SetMenuIcon(&ballIcon);
sleepBall.SetUsableInBattle();
- sleepBall.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_ONE);
+ sleepBall.GetTargetingMode().TargetSingleEnemy();
inventory.Add(&sleepBall, 1);
Item multiBall;
multiBall.SetName("Multi-ball!");
multiBall.SetMenuIcon(&ballIcon);
multiBall.SetUsableInBattle();
- multiBall.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_MULTIPLE);
+ multiBall.GetTargetingMode().TargetMultipleEnemies();
inventory.Add(&multiBall, 1);
Item figgoru;
figgoru.SetName("Figgoru");
figgoru.SetMenuIcon(&crankIcon);
- figgoru.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_ALL);
+ figgoru.GetTargetingMode().TargetAllEnemies();
inventory.Add(&figgoru, 1);
battleRes.inventory = &inventory;
battleRes.itemMenuHeadline = "Please choose an item.";
battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+ Item zircoSword;
+ zircoSword.SetName("Zirco sword");
+ zircoSword.SetMenuIcon(&swordIcon);
+ zircoSword.GetTargetingMode().TargetSingleEnemy();
+ Ikari firestorm;
+ firestorm.SetName("Firestorm");
+ firestorm.SetCost(224);
+ firestorm.GetTargetingMode().TargetAllEnemies();
+ firestorm.SetPhysical();
+ zircoSword.SetIkari(&firestorm);
+ zircoSword.SetAttackAnimation(&swordAttackAnimation);
+ maxim.SetWeapon(&zircoSword);
+ Item zirconArmor;
+ zirconArmor.SetName("Zircon armor");
+ zirconArmor.SetMenuIcon(&armorIcon);
+ Ikari magicCure;
+ magicCure.SetName("Magic cure");
+ magicCure.SetCost(128);
+ magicCure.GetTargetingMode().TargetSingleAlly();
+ magicCure.SetMagical();
+ zirconArmor.SetIkari(&magicCure);
+ maxim.SetArmor(&zirconArmor);
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(&shieldIcon);
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ lightGuard.SetMagical();
+ holyShield.SetIkari(&lightGuard);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(&helmetIcon);
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ boomerang.SetMagical();
+ legendHelm.SetIkari(&boomerang);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(&ringIcon);
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(64);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
+ sProRing.SetIkari(&courage);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(&jewelIcon);
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(164);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
+ evilJewel.SetIkari(&gloomy);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(&rodIcon);
+ zircoWhip.GetTargetingMode().TargetSingleEnemy();
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
+// selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(&armorIcon);
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(&shieldIcon);
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(&helmetIcon);
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(&ringIcon);
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(&jewelIcon);
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(&axIcon);
+ zircoAx.GetTargetingMode().TargetSingleEnemy();
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+// guy.SetWeapon(&zircoAx);
+ guy.SetArmor(&zirconArmor);
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(&shieldIcon);
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(&helmetIcon);
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(&ringIcon);
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(&swordIcon);
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+// dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(&armorIcon);
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(&ringIcon);
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(&jewelIcon);
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
battleRes.ikariMenuHeadline = "Please choose equipment.";
- battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
- battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
- battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
- battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
- battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
- battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
- battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon);
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+
+ battleRes.escapeText = "Escapes.";
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;