battleRes.attackIcons = intp.GetSprite("attackIcons");
battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
battleRes.moveIcons = intp.GetSprite("moveIcons");
-
- SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
- Frame titleFrame(titleFrameImg, 16, 16);
- battleRes.titleFrame = &titleFrame;
-
- SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
- Sprite largeFontSprite(largeFontImg, 16, 32);
- Font largeFont(&largeFontSprite, 0, -2);
- battleRes.titleFont = &largeFont;
-
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
battleRes.ikariLabelCol = 0;
battleRes.ikariLabelRow = 4;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite, 0, -3);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
- SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
- Frame smallTagFrame(smallTagFrameImg, 8, 16);
- battleRes.smallHeroTagFrame = &smallTagFrame;
- Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
- battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));