]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added interpretation of Font and Frame objects
[l2e.git] / src / main.cpp
index 3e3da000c468c891b330bd98cb88308ae8f6d992..e1969307c93ff83dff5c88adfda6f2066c1e0e2d 100644 (file)
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
 #include "common/Spell.h"
-#include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
 #include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
 #include <SDL.h>
@@ -37,16 +45,22 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
 using common::Spell;
-using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
 using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -60,102 +74,63 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
+//     std::srand(std::time(0));
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
+
+               ParsedSource source;
+               Parser parser("test-data/test.l2s", source);
+               parser.Parse();
+               Interpreter intp(source);
+               intp.ReadSource();
+
                InitScreen screen(width, height);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetSprite(&dummySprite);
-               monster.SetMaxHealth(10);
-               monster.SetHealth(10);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(140);
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(204);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(216);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(127);
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
 
                battle::Resources battleRes;
 
-               SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIconsImg, 32, 32);
-               battleRes.attackIcons = &attackIconsSprite;
-               SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
-               Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
-               battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
-               SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIconsImg, 32, 32);
-               battleRes.moveIcons = &moveIconsSprite;
-               SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
-               Sprite heroTagSprite(heroTagImg, 32, 16);
-               battleRes.heroTagLabels = &heroTagSprite;
-               SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
-               Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite);
-               battleRes.heroTagFont = &heroTagFont;
-               SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
-               Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
-               battleRes.heroTagFrame = &heroTagFrame;
-               Frame activeHeroTagFrame(tagFramesImg, 16, 16);
-               battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+               battleRes.swapCursor = intp.GetSprite("swapCursor");
+               battleRes.attackIcons = intp.GetSprite("attackIcons");
+               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+               battleRes.moveIcons = intp.GetSprite("moveIcons");
+               battleRes.titleFrame = intp.GetFrame("titleFrame");
+               battleRes.titleFont = intp.GetFont("largeFont");
+               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
+               battleRes.heroTagFont = intp.GetFont("heroTagFont");
+               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
                SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
                Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
@@ -171,28 +146,12 @@ int main(int argc, char **argv) {
 
                SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
                Sprite normalFontSprite(normalFontImg, 16, 16);
-               Font normalFont(&normalFontSprite);
-               normalFont.MapRange('A', 'M', 0, 1);
-               normalFont.MapRange('N', 'Z', 0, 2);
-               normalFont.MapRange('a', 'm', 0, 3);
-               normalFont.MapRange('n', 'z', 0, 4);
-               normalFont.MapChar(':', 10, 0);
-               normalFont.MapChar('!', 11, 0);
-               normalFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font normalFont(&normalFontSprite, 0, -2);
                battleRes.normalFont = &normalFont;
 
                SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
                Sprite disabledFontSprite(disabledFontImg, 16, 16);
-               Font disabledFont(&disabledFontSprite);
-               disabledFont.MapRange('A', 'M', 0, 1);
-               disabledFont.MapRange('N', 'Z', 0, 2);
-               disabledFont.MapRange('a', 'm', 0, 3);
-               disabledFont.MapRange('n', 'z', 0, 4);
-               disabledFont.MapChar(':', 10, 0);
-               disabledFont.MapChar('!', 11, 0);
-               disabledFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font disabledFont(&disabledFontSprite, 0, -2);
                battleRes.disabledFont = &disabledFont;
 
                SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
@@ -204,9 +163,7 @@ int main(int argc, char **argv) {
                Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
                Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
                battleRes.weaponTargetCursor = &weaponTargetCursor;
-               // TODO: add image for magic targeting cursor
                battleRes.magicTargetCursor = &magicTargetCursor;
-               // TODO: add image for item targeting cursor
                battleRes.itemTargetCursor = &itemTargetCursor;
 
                Spell resetSpell;
@@ -324,14 +281,21 @@ int main(int argc, char **argv) {
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
+               zircoSword.GetTargetingMode().TargetSingleEnemy();
                Ikari firestorm;
                firestorm.SetName("Firestorm");
                firestorm.SetCost(224);
                firestorm.GetTargetingMode().TargetAllEnemies();
+               firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
+               zircoSword.SetAttackAnimation(&swordAttackAnimation);
                maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
@@ -340,6 +304,7 @@ int main(int argc, char **argv) {
                magicCure.SetName("Magic cure");
                magicCure.SetCost(128);
                magicCure.GetTargetingMode().TargetSingleAlly();
+               magicCure.SetMagical();
                zirconArmor.SetIkari(&magicCure);
                maxim.SetArmor(&zirconArmor);
                Item holyShield;
@@ -348,7 +313,8 @@ int main(int argc, char **argv) {
                Ikari lightGuard;
                lightGuard.SetName("Light guard");
                lightGuard.SetCost(128);
-               lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               lightGuard.SetMagical();
                holyShield.SetIkari(&lightGuard);
                maxim.SetShield(&holyShield);
                Item legendHelm;
@@ -357,7 +323,8 @@ int main(int argc, char **argv) {
                Ikari boomerang;
                boomerang.SetName("Boomerang");
                boomerang.SetCost(164);
-               boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               boomerang.SetMagical();
                legendHelm.SetIkari(&boomerang);
                maxim.SetHelmet(&legendHelm);
                Item sProRing;
@@ -367,6 +334,7 @@ int main(int argc, char **argv) {
                courage.SetName("Courage");
                courage.SetCost(64);
                courage.GetTargetingMode().TargetMultipleAllies();
+               courage.SetMagical();
                sProRing.SetIkari(&courage);
                maxim.SetRing(&sProRing);
                Item evilJewel;
@@ -376,18 +344,21 @@ int main(int argc, char **argv) {
                gloomy.SetName("Gloomy");
                gloomy.SetCost(164);
                gloomy.GetTargetingMode().TargetAllEnemies();
+               gloomy.SetMagical();
                evilJewel.SetIkari(&gloomy);
                maxim.SetJewel(&evilJewel);
 
                Item zircoWhip;
                zircoWhip.SetName("Zirco whip");
                zircoWhip.SetMenuIcon(&rodIcon);
+               zircoWhip.GetTargetingMode().TargetSingleEnemy();
                Ikari thundershriek;
                thundershriek.SetName("Thundershriek");
                thundershriek.SetCost(224);
                thundershriek.GetTargetingMode().TargetAllEnemies();
+               thundershriek.SetPhysical();
                zircoWhip.SetIkari(&thundershriek);
-               selan.SetWeapon(&zircoWhip);
+//             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
@@ -395,6 +366,7 @@ int main(int argc, char **argv) {
                suddenCure.SetName("Sudden cure");
                suddenCure.SetCost(96);
                suddenCure.GetTargetingMode().TargetAllAllies();
+               suddenCure.SetMagical();
                zirconPlate.SetIkari(&suddenCure);
                selan.SetArmor(&zirconPlate);
                Item zircoGloves;
@@ -404,6 +376,7 @@ int main(int argc, char **argv) {
                forcefield.SetName("Forcefield");
                forcefield.SetCost(64);
                forcefield.GetTargetingMode().TargetAllAllies();
+               forcefield.SetMagical();
                zircoGloves.SetIkari(&forcefield);
                selan.SetShield(&zircoGloves);
                Item holyCap;
@@ -413,6 +386,7 @@ int main(int argc, char **argv) {
                vulnerable.SetName("Vulnerable");
                vulnerable.SetCost(196);
                vulnerable.GetTargetingMode().TargetAllEnemies();
+               vulnerable.SetPhysical();
                holyCap.SetIkari(&vulnerable);
                selan.SetHelmet(&holyCap);
                Item ghostRing;
@@ -422,6 +396,7 @@ int main(int argc, char **argv) {
                destroy.SetName("Destroy");
                destroy.SetCost(128);
                destroy.GetTargetingMode().TargetMultipleEnemies();
+               destroy.SetMagical();
                ghostRing.SetIkari(&destroy);
                selan.SetRing(&ghostRing);
                Item eagleRock;
@@ -431,18 +406,21 @@ int main(int argc, char **argv) {
                dive.SetName("Dive");
                dive.SetCost(128);
                dive.GetTargetingMode().TargetSingleEnemy();
+               dive.SetPhysical();
                eagleRock.SetIkari(&dive);
                selan.SetJewel(&eagleRock);
 
                Item zircoAx;
                zircoAx.SetName("Zirco ax");
                zircoAx.SetMenuIcon(&axIcon);
+               zircoAx.GetTargetingMode().TargetSingleEnemy();
                Ikari torrent;
                torrent.SetName("Torrent");
                torrent.SetCost(224);
                torrent.GetTargetingMode().TargetAllEnemies();
+               torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
-               guy.SetWeapon(&zircoAx);
+//             guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
@@ -450,7 +428,8 @@ int main(int argc, char **argv) {
                Ikari ironBarrier;
                ironBarrier.SetName("Iron barrier");
                ironBarrier.SetCost(255);
-               ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               ironBarrier.SetMagical();
                megaShield.SetIkari(&ironBarrier);
                guy.SetShield(&megaShield);
                Item zircoHelmet;
@@ -460,6 +439,7 @@ int main(int argc, char **argv) {
                slow.SetName("Slow");
                slow.SetCost(196);
                slow.GetTargetingMode().TargetAllEnemies();
+               slow.SetPhysical();
                zircoHelmet.SetIkari(&slow);
                guy.SetHelmet(&zircoHelmet);
                Item powerRing;
@@ -469,6 +449,7 @@ int main(int argc, char **argv) {
                trick.SetName("Trick");
                trick.SetCost(32);
                trick.GetTargetingMode().TargetAllEnemies();
+               trick.SetMagical();
                zircoHelmet.SetIkari(&trick);
                guy.SetRing(&powerRing);
                guy.SetJewel(&evilJewel);
@@ -477,12 +458,14 @@ int main(int argc, char **argv) {
                Item lizardBlow;
                lizardBlow.SetName("Lizard blow");
                lizardBlow.SetMenuIcon(&swordIcon);
+               lizardBlow.GetTargetingMode().TargetSingleEnemy();
                Ikari dragonRush;
                dragonRush.SetName("Dragon rush");
                dragonRush.SetCost(164);
                dragonRush.GetTargetingMode().TargetSingleEnemy();
+               dragonRush.SetPhysical();
                lizardBlow.SetIkari(&dragonRush);
-               dekar.SetWeapon(&lizardBlow);
+//             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);
@@ -490,6 +473,7 @@ int main(int argc, char **argv) {
                crisisCure.SetName("Crisis cure");
                crisisCure.SetCost(164);
                crisisCure.GetTargetingMode().TargetAllAllies();
+               crisisCure.SetMagical();
                holyRobe.SetIkari(&crisisCure);
                dekar.SetArmor(&holyRobe);
                dekar.SetShield(&zircoGloves);
@@ -501,6 +485,7 @@ int main(int argc, char **argv) {
                fake.SetName("Fake");
                fake.SetCost(32);
                fake.GetTargetingMode().TargetSingleAlly();
+               fake.SetMagical();
                rocketRing.SetIkari(&fake);
                dekar.SetRing(&rocketRing);
                Item krakenRock;
@@ -510,6 +495,7 @@ int main(int argc, char **argv) {
                tenLegger.SetName("Ten-legger");
                tenLegger.SetCost(164);
                tenLegger.GetTargetingMode().TargetAllEnemies();
+               tenLegger.SetPhysical();
                rocketRing.SetIkari(&tenLegger);
                dekar.SetJewel(&krakenRock);
 
@@ -517,6 +503,8 @@ int main(int argc, char **argv) {
                battleRes.noEquipmentText = "No equip";
                battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
 
+               battleRes.escapeText = "Escapes.";
+
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
@@ -542,6 +530,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;