]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added interpretation of Font and Frame objects
[l2e.git] / src / main.cpp
index 49a79b62e7b8d7bb34e166281fa5cac5cee9f8ad..e1969307c93ff83dff5c88adfda6f2066c1e0e2d 100644 (file)
@@ -7,17 +7,16 @@
 
 #include "app/Application.h"
 #include "app/Input.h"
-#include "battle/AttackAnimation.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
 #include "common/Spell.h"
-#include "geometry/Point.h"
 #include "geometry/Vector.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Menu.h"
 #include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
 #include <SDL.h>
 
 using app::Application;
 using app::Input;
-using battle::AttackAnimation;
 using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
 using common::Spell;
-using geometry::Point;
 using geometry::Vector;
 using graphics::ComplexAnimation;
 using graphics::Font;
@@ -55,6 +58,9 @@ using graphics::Gauge;
 using graphics::Menu;
 using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -68,208 +74,46 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
+//     std::srand(std::time(0));
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
+
+               ParsedSource source;
+               Parser parser("test-data/test.l2s", source);
+               parser.Parse();
+               Interpreter intp(source);
+               intp.ReadSource();
+
                InitScreen screen(width, height);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(48, 152));
-               heroesLayout.AddPosition(Point<Uint8>(128, 152));
-               heroesLayout.AddPosition(Point<Uint8>(80, 168));
-               heroesLayout.AddPosition(Point<Uint8>(160, 168));
-
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetName("Monster");
-               monster.SetSprite(&dummySprite);
-               monster.SetMaxHealth(10);
-               monster.SetHealth(10);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(0);
-               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
-               maximAttackAnimation.AddFrame(2, 1);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
-               maxim.SetAttackAnimation(&maximAttackAnimation);
-               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
-               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
-               maximSpellAnimation.AddFrame(3, 1);
-               maxim.SetSpellAnimation(&maximSpellAnimation);
-               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
-               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
-               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
-               AttackAnimation maximMeleeScript;
-               maximMeleeScript.PlayAttackAnimation();
-               maximMeleeScript.StartTimer(150);
-               maximMeleeScript.WaitForTimer();
-               maximMeleeScript.PlayTargetAnimation(&maximMeleeAnimation);
-               maximMeleeScript.WaitForAnimations();
-               maxim.SetMeleeAnimation(&maximMeleeScript);
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(1);
-               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
-               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
-               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
-               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
-               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
-               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
-               selanAttackAnimation.AddFrame(2, 2);
-               selan.SetAttackAnimation(&selanAttackAnimation);
-               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
-               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
-               selan.SetSpellAnimation(&selanSpellAnimation);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(254);
-               ComplexAnimation guyAttackAnimation(&guySprite, 30);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
-               guyAttackAnimation.AddFrame(2, 1);
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2);
-               guy.SetAttackAnimation(&guyAttackAnimation);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(255);
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
-               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
-               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
-               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
-               dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
-               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
-               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               dekar.SetSpellAnimation(&dekarSpellAnimation);
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
 
                battle::Resources battleRes;
 
-               SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
-               Sprite swapCursorSprite(swapCursorImg, 32, 32);
-               battleRes.swapCursor = &swapCursorSprite;
-               SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIconsImg, 32, 32);
-               battleRes.attackIcons = &attackIconsSprite;
-               SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
-               Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
-               battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
-               SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIconsImg, 32, 32);
-               battleRes.moveIcons = &moveIconsSprite;
-
-               SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
-               Frame titleFrame(titleFrameImg, 16, 16);
-               battleRes.titleFrame = &titleFrame;
-
-               SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
-               Sprite largeFontSprite(largeFontImg, 16, 32);
-               Font largeFont(&largeFontSprite, 0, -2);
-               battleRes.titleFont = &largeFont;
-
-               battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
-               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
-
-               SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
-               Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
-               battleRes.bigNumberSprite = &bigNumbersSprite;
-               SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
-               Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
-               battleRes.greenNumberSprite = &bigGreenNumbersSprite;
-
-               SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
-               Sprite heroTagSprite(heroTagImg, 32, 16);
-               battleRes.heroTagLabels = &heroTagSprite;
+               battleRes.swapCursor = intp.GetSprite("swapCursor");
+               battleRes.attackIcons = intp.GetSprite("attackIcons");
+               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+               battleRes.moveIcons = intp.GetSprite("moveIcons");
+               battleRes.titleFrame = intp.GetFrame("titleFrame");
+               battleRes.titleFont = intp.GetFont("largeFont");
+               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
                battleRes.levelLabelCol = 0;
                battleRes.levelLabelRow = 0;
                battleRes.healthLabelCol = 0;
@@ -281,20 +125,11 @@ int main(int argc, char **argv) {
                battleRes.ikariLabelCol = 0;
                battleRes.ikariLabelRow = 4;
 
-               SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
-               Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite, 0, -3);
-               battleRes.heroTagFont = &heroTagFont;
-               SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
-               Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
-               battleRes.heroTagFrame = &heroTagFrame;
-               Frame activeHeroTagFrame(tagFramesImg, 16, 16);
-               battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-               SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
-               Frame smallTagFrame(smallTagFrameImg, 8, 16);
-               battleRes.smallHeroTagFrame = &smallTagFrame;
-               Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
-               battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+               battleRes.heroTagFont = intp.GetFont("heroTagFont");
+               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
                battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
                SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
@@ -328,9 +163,7 @@ int main(int argc, char **argv) {
                Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
                Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
                battleRes.weaponTargetCursor = &weaponTargetCursor;
-               // TODO: add image for magic targeting cursor
                battleRes.magicTargetCursor = &magicTargetCursor;
-               // TODO: add image for item targeting cursor
                battleRes.itemTargetCursor = &itemTargetCursor;
 
                Spell resetSpell;
@@ -448,16 +281,22 @@ int main(int argc, char **argv) {
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
+               zircoSword.GetTargetingMode().TargetSingleEnemy();
                Ikari firestorm;
                firestorm.SetName("Firestorm");
                firestorm.SetCost(224);
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
-//             maxim.SetWeapon(&zircoSword);
+               zircoSword.SetAttackAnimation(&swordAttackAnimation);
+               maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);
@@ -474,7 +313,7 @@ int main(int argc, char **argv) {
                Ikari lightGuard;
                lightGuard.SetName("Light guard");
                lightGuard.SetCost(128);
-               lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
                lightGuard.SetMagical();
                holyShield.SetIkari(&lightGuard);
                maxim.SetShield(&holyShield);
@@ -484,7 +323,7 @@ int main(int argc, char **argv) {
                Ikari boomerang;
                boomerang.SetName("Boomerang");
                boomerang.SetCost(164);
-               boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
                boomerang.SetMagical();
                legendHelm.SetIkari(&boomerang);
                maxim.SetHelmet(&legendHelm);
@@ -512,13 +351,14 @@ int main(int argc, char **argv) {
                Item zircoWhip;
                zircoWhip.SetName("Zirco whip");
                zircoWhip.SetMenuIcon(&rodIcon);
+               zircoWhip.GetTargetingMode().TargetSingleEnemy();
                Ikari thundershriek;
                thundershriek.SetName("Thundershriek");
                thundershriek.SetCost(224);
                thundershriek.GetTargetingMode().TargetAllEnemies();
                thundershriek.SetPhysical();
                zircoWhip.SetIkari(&thundershriek);
-               selan.SetWeapon(&zircoWhip);
+//             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
@@ -573,13 +413,14 @@ int main(int argc, char **argv) {
                Item zircoAx;
                zircoAx.SetName("Zirco ax");
                zircoAx.SetMenuIcon(&axIcon);
+               zircoAx.GetTargetingMode().TargetSingleEnemy();
                Ikari torrent;
                torrent.SetName("Torrent");
                torrent.SetCost(224);
                torrent.GetTargetingMode().TargetAllEnemies();
                torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
-               guy.SetWeapon(&zircoAx);
+//             guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
@@ -587,7 +428,7 @@ int main(int argc, char **argv) {
                Ikari ironBarrier;
                ironBarrier.SetName("Iron barrier");
                ironBarrier.SetCost(255);
-               ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
                ironBarrier.SetMagical();
                megaShield.SetIkari(&ironBarrier);
                guy.SetShield(&megaShield);
@@ -617,13 +458,14 @@ int main(int argc, char **argv) {
                Item lizardBlow;
                lizardBlow.SetName("Lizard blow");
                lizardBlow.SetMenuIcon(&swordIcon);
+               lizardBlow.GetTargetingMode().TargetSingleEnemy();
                Ikari dragonRush;
                dragonRush.SetName("Dragon rush");
                dragonRush.SetCost(164);
                dragonRush.GetTargetingMode().TargetSingleEnemy();
                dragonRush.SetPhysical();
                lizardBlow.SetIkari(&dragonRush);
-               dekar.SetWeapon(&lizardBlow);
+//             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);
@@ -688,6 +530,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;