#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <ctime>
#include <exception>
#include <iostream>
#include <SDL.h>
const int framerate = 33;
+// std::srand(std::time(0));
+
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
Item zircoSword;
zircoSword.SetName("Zirco sword");
zircoSword.SetMenuIcon(&swordIcon);
+ zircoSword.GetTargetingMode().TargetSingleEnemy();
Ikari firestorm;
firestorm.SetName("Firestorm");
firestorm.SetCost(224);
Item zircoWhip;
zircoWhip.SetName("Zirco whip");
zircoWhip.SetMenuIcon(&rodIcon);
+ zircoWhip.GetTargetingMode().TargetSingleEnemy();
Ikari thundershriek;
thundershriek.SetName("Thundershriek");
thundershriek.SetCost(224);
Item zircoAx;
zircoAx.SetName("Zirco ax");
zircoAx.SetMenuIcon(&axIcon);
+ zircoAx.GetTargetingMode().TargetSingleEnemy();
Ikari torrent;
torrent.SetName("Torrent");
torrent.SetCost(224);
Item lizardBlow;
lizardBlow.SetName("Lizard blow");
lizardBlow.SetMenuIcon(&swordIcon);
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
Ikari dragonRush;
dragonRush.SetName("Dragon rush");
dragonRush.SetCost(164);