]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
removed some leftover lines from linker branch
[l2e.git] / src / main.cpp
index 780b8c27b70c85e004d77d45e0a1a3b6e8358971..8f19f435bfa25c3335222094c0ff01342d5066d4 100644 (file)
@@ -6,15 +6,68 @@
  */
 
 #include "app/Application.h"
+#include "app/Arguments.h"
+#include "app/Input.h"
 #include "battle/BattleState.h"
+#include "battle/Hero.h"
+#include "battle/Monster.h"
+#include "battle/PartyLayout.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
+#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
+#include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
 #include <exception>
 #include <iostream>
+#include <string>
+#include <SDL.h>
+#include <SDL_image.h>
 
 using app::Application;
+using app::Arguments;
+using app::Input;
 using battle::BattleState;
+using battle::Hero;
+using battle::Monster;
+using battle::PartyLayout;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
+using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
+using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
 
@@ -22,23 +75,179 @@ using std::cerr;
 using std::cout;
 using std::endl;
 using std::exception;
+using std::string;
+using std::vector;
 
 int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
-       // temporary
-       SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-       SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0));
+//     std::srand(std::time(0));
 
        try {
                InitSDL sdl;
+               InitImage image(IMG_INIT_PNG);
+
+               battle::Resources::CreateTypeDescription();
+               ComplexAnimation::CreateTypeDescription();
+               Font::CreateTypeDescription();
+               Frame::CreateTypeDescription();
+               Gauge::CreateTypeDescription();
+               Hero::CreateTypeDescription();
+               Ikari::CreateTypeDescription();
+               Interpreter::CreateTypeDescriptions();
+               Item::CreateTypeDescription();
+               graphics::MenuProperties::CreateTypeDescription();
+               Monster::CreateTypeDescription();
+               PartyLayout::CreateTypeDescription();
+               SimpleAnimation::CreateTypeDescription();
+               Spell::CreateTypeDescription();
+               Sprite::CreateTypeDescription();
+               Stats::CreateTypeDescription();
+               common::TargetingMode::CreateTypeDescription();
+
+               Arguments args;
+               args.Read(argc, argv);
+
+               ParsedSource source;
+
+               for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+                       Parser(*i, source).Parse();
+               }
+
+               switch (args.DetectRunLevel()) {
+                       case Arguments::WRITE:
+                       {
+                               int length(std::strlen(args.OutfilePath()));
+                               switch (args.OutfilePath()[length - 1]) {
+                                       case 'h': {
+                                               std::ofstream outstream(args.OutfilePath());
+                                               source.WriteHeader(outstream);
+                                               break;
+                                       }
+                                       default: {
+                                               throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+                                       }
+                               }
+                               return 0;
+                       }
+                       case Arguments::DUMP: {
+                               std::cout << source << std::endl;
+                               return 0;
+                       }
+                       case Arguments::PLAY:
+                               break;
+               }
+
+               Interpreter intp(source);
+               intp.ReadSource();
+
+               int battleResId(TypeDescription::GetTypeId("BattleResources"));
+               int heroId(TypeDescription::GetTypeId("Hero"));
+               int itemId(TypeDescription::GetTypeId("Item"));
+               int monsterId(TypeDescription::GetTypeId("Monster"));
+               int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+               int spellId(TypeDescription::GetTypeId("Spell"));
+
+               // temporary test data
+               SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+               PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
+               PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
+
+               Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
+               Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
+               Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
+               Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
+               Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
+
+               battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
+
+               maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
+               Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
+               Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
+
+               Inventory inventory;
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+               battleRes->inventory = &inventory;
+
+               maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
+               maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
+               maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
+               maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
+               maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+//             selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
+               selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
+               selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
+               selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+
+//             guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
+               guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
+               guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
+               guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
+               guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+               // NOTE: this is actually Artea equipment
+//             dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
+               dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
+               dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
+               dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
+
                InitScreen screen(width, height);
 
-               Application app(screen.Screen(), new BattleState(bg));
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddHero(maxim);
+               battleState->AddHero(selan);
+               battleState->AddHero(guy);
+               battleState->AddHero(dekar);
+               Application app(&screen, battleState);
+               app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
+               app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
+               app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
+               app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
+               app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
+               app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
+               app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
+               app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
+               app.Buttons().MapKey(SDLK_RETURN, Input::START);
+               app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
+               app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
+               app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;