]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
use sdl utility functions for debug drawing
[l2e.git] / src / main.cpp
index 75bba636eebc5ddae6380c838963b71cf7052ba1..f4f696568f7c09cfd0b41038758d9551031813d7 100644 (file)
@@ -394,7 +394,7 @@ int main(int argc, char **argv) {
                areas[1].SetWidth(8);
 
                Trigger triggers[1];
-               triggers[0].SetTilePosition(Vector<int>(2, 0));
+               triggers[0].SetTilePosition(Vector<int>(8, 3));
 
                SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
                Sprite tileset(tilesetImg, tileSize, tileSize);
@@ -496,6 +496,10 @@ int main(int argc, char **argv) {
                app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
                app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
                app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+               app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
+               app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
+               app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
+               app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
                app.Run();
 
                return 0;