areas[1].SetWidth(8);
Trigger triggers[1];
- triggers[0].SetTilePosition(Vector<int>(2, 0));
+ triggers[0].SetTilePosition(Vector<int>(8, 3));
SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
Sprite tileset(tilesetImg, tileSize, tileSize);
app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+ app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
+ app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
+ app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
+ app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
app.Run();
return 0;