]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added test entity
[l2e.git] / src / main.cpp
index 2c8096225135354f911130e2d116798945fdecaf..f6a069c2331eb73a695de2a7f1a3a87c858b4243 100644 (file)
@@ -6,6 +6,7 @@
  */
 
 #include "app/Application.h"
+#include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "graphics/Menu.h"
 #include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Caster.h"
 #include "loader/Interpreter.h"
 #include "loader/ParsedSource.h"
 #include "loader/Parser.h"
 #include "loader/TypeDescription.h"
+#include "map/Area.h"
+#include "map/Entity.h"
+#include "map/Map.h"
+#include "map/MapState.h"
+#include "map/Tile.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
 #include <cstdlib>
+#include <cstring>
 #include <ctime>
 #include <exception>
 #include <iostream>
+#include <string>
 #include <SDL.h>
 #include <SDL_image.h>
 
 using app::Application;
+using app::Arguments;
 using app::Input;
 using battle::BattleState;
 using battle::Hero;
@@ -59,10 +69,16 @@ using graphics::Gauge;
 using graphics::Menu;
 using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Caster;
 using loader::Interpreter;
 using loader::ParsedSource;
 using loader::Parser;
 using loader::TypeDescription;
+using map::Area;
+using map::Entity;
+using map::Map;
+using map::MapState;
+using map::Tile;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -71,11 +87,15 @@ using std::cerr;
 using std::cout;
 using std::endl;
 using std::exception;
+using std::string;
+using std::vector;
 
 int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const bool battle(false);
+
 //     std::srand(std::time(0));
 
        try {
@@ -92,6 +112,7 @@ int main(int argc, char **argv) {
                Interpreter::CreateTypeDescriptions();
                Item::CreateTypeDescription();
                graphics::MenuProperties::CreateTypeDescription();
+               Monster::CreateTypeDescription();
                PartyLayout::CreateTypeDescription();
                SimpleAnimation::CreateTypeDescription();
                Spell::CreateTypeDescription();
@@ -99,103 +120,235 @@ int main(int argc, char **argv) {
                Stats::CreateTypeDescription();
                common::TargetingMode::CreateTypeDescription();
 
+               Arguments args;
+               args.Read(argc, argv);
+
                ParsedSource source;
-               Parser("test-data/test.l2s", source).Parse();
-               Parser("test-data/ikaris.l2s", source).Parse();
-               Parser("test-data/items.l2s", source).Parse();
-               Parser("test-data/spells.l2s", source).Parse();
-               Parser("test-data/constants.l2s", source).Parse();
+
+               for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+                       Parser(*i, source).Parse();
+               }
+
+               switch (args.DetectRunLevel()) {
+                       case Arguments::WRITE:
+                       {
+                               int length(std::strlen(args.OutfilePath()));
+                               switch (args.OutfilePath()[length - 1]) {
+                                       case 'h': {
+                                               std::ofstream outstream(args.OutfilePath());
+                                               source.WriteHeader(outstream);
+                                               break;
+                                       }
+                                       default: {
+                                               throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+                                       }
+                               }
+                               return 0;
+                       }
+                       case Arguments::DUMP: {
+                               std::cout << source << std::endl;
+                               return 0;
+                       }
+                       case Arguments::PLAY:
+                               break;
+               }
+
                Interpreter intp(source);
                intp.ReadSource();
 
-               int battleResId(TypeDescription::GetTypeId("BattleResources"));
-               int heroId(TypeDescription::GetTypeId("Hero"));
-               int itemId(TypeDescription::GetTypeId("Item"));
-               int monsterId(TypeDescription::GetTypeId("Monster"));
-               int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
-               int spellId(TypeDescription::GetTypeId("Spell"));
+               if (intp.PostponedDefinitions().size() > 0) {
+                       for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+                               std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+                       }
+                       return 3;
+               }
+
+               Caster caster(intp);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
-               PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
+               PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
 
-               Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
-               Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
-               Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
-               Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
-               Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
+               Monster monster(*caster.GetMonster("lizard"));
+               Hero maxim(*caster.GetHero("maxim"));
+               Hero selan(*caster.GetHero("selan"));
+               Hero guy(*caster.GetHero("guy"));
+               Hero dekar(*caster.GetHero("dekar"));
 
-               battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
+               battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
 
-               maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
-               Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
+               maxim.AddSpell(caster.GetSpell("resetSpell"));
+               Spell *strongSpell(caster.GetSpell("strongSpell"));
                maxim.AddSpell(strongSpell);
                selan.AddSpell(strongSpell);
-               Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
+               Spell *strongerSpell(caster.GetSpell("strongerSpell"));
                maxim.AddSpell(strongerSpell);
                selan.AddSpell(strongerSpell);
-               Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
+               Spell *championSpell(caster.GetSpell("championSpell"));
                maxim.AddSpell(championSpell);
                selan.AddSpell(championSpell);
-               Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
+               Spell *rallySpell(caster.GetSpell("rallySpell"));
                maxim.AddSpell(rallySpell);
                selan.AddSpell(rallySpell);
-               selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
-               Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
+               selan.AddSpell(caster.GetSpell("escapeSpell"));
+               Spell *valorSpell(caster.GetSpell("valorSpell"));
                maxim.AddSpell(valorSpell);
                selan.AddSpell(valorSpell);
 
                Inventory inventory;
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
-               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+               inventory.Add(caster.GetItem("antidoteItem"), 9);
+               inventory.Add(caster.GetItem("magicJarItem"), 4);
+               inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               inventory.Add(caster.GetItem("escapeItem"), 2);
+               inventory.Add(caster.GetItem("sleepBallItem"), 1);
                battleRes->inventory = &inventory;
 
-               maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
-               maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
-               maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
-               maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
-               maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
-               maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
-
-//             selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
-               selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
-               selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
-               selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
-               selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
-               selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
-
-//             guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
-               guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
-               guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
-               guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
-               guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
-               guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+               maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
+               maxim.SetArmor(caster.GetItem("zirconArmorItem"));
+               maxim.SetShield(caster.GetItem("holyShieldItem"));
+               maxim.SetHelmet(caster.GetItem("legendHelmItem"));
+               maxim.SetRing(caster.GetItem("sProRingItem"));
+               maxim.SetJewel(caster.GetItem("evilJewelItem"));
+
+//             selan.SetWeapon(cst.GetItem("zircoWhipItem"));
+               selan.SetArmor(caster.GetItem("zirconPlateItem"));
+               selan.SetShield(caster.GetItem("zircoGlovesItem"));
+               selan.SetHelmet(caster.GetItem("holyCapItem"));
+               selan.SetRing(caster.GetItem("ghostRingItem"));
+               selan.SetJewel(caster.GetItem("eagleRockItem"));
+
+//             guy.SetWeapon(cst.GetItem("zircoAxItem"));
+               guy.SetArmor(caster.GetItem("zirconArmorItem"));
+               guy.SetShield(caster.GetItem("megaShieldItem"));
+               guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
+               guy.SetRing(caster.GetItem("powerRingItem"));
+               guy.SetJewel(caster.GetItem("evilJewelItem"));
 
                // NOTE: this is actually Artea equipment
-//             dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
-               dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
-               dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
-               dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
-               dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
-               dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
+//             dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
+               dekar.SetArmor(caster.GetItem("holyRobeItem"));
+               dekar.SetShield(caster.GetItem("zircoGlovesItem"));
+               dekar.SetHelmet(caster.GetItem("holyCapItem"));
+               dekar.SetRing(caster.GetItem("rocketRingItem"));
+               dekar.SetJewel(caster.GetItem("krakenRockItem"));
+
+               Tile tiles[64];
+
+               tiles[ 0].SetOffset(Vector<int>(2, 1));
+               tiles[ 1].SetOffset(Vector<int>(4, 0));
+               tiles[ 2].SetOffset(Vector<int>(3, 0));
+               tiles[ 3].SetOffset(Vector<int>(3, 0));
+               tiles[ 4].SetOffset(Vector<int>(0, 1));
+               tiles[ 5].SetOffset(Vector<int>(2, 0));
+               tiles[ 6].SetOffset(Vector<int>(2, 0));
+               tiles[ 7].SetOffset(Vector<int>(2, 0));
+
+               tiles[ 8].SetOffset(Vector<int>(2, 1));
+               tiles[ 9].SetOffset(Vector<int>(4, 0));
+               tiles[10].SetOffset(Vector<int>(3, 0));
+               tiles[11].SetOffset(Vector<int>(3, 0));
+               tiles[12].SetOffset(Vector<int>(0, 2));
+               tiles[13].SetOffset(Vector<int>(1, 2));
+               tiles[14].SetOffset(Vector<int>(1, 2));
+               tiles[15].SetOffset(Vector<int>(1, 2));
+
+               tiles[16].SetOffset(Vector<int>(2, 1));
+               tiles[17].SetOffset(Vector<int>(4, 0));
+               tiles[18].SetOffset(Vector<int>(3, 0));
+               tiles[19].SetOffset(Vector<int>(3, 0));
+               tiles[20].SetOffset(Vector<int>(0, 3));
+               tiles[21].SetOffset(Vector<int>(1, 3));
+               tiles[22].SetOffset(Vector<int>(1, 3));
+               tiles[23].SetOffset(Vector<int>(2, 3));
+
+               tiles[24].SetOffset(Vector<int>(2, 1));
+               tiles[25].SetOffset(Vector<int>(4, 0));
+               tiles[26].SetOffset(Vector<int>(3, 0));
+               tiles[27].SetOffset(Vector<int>(3, 0));
+               tiles[28].SetOffset(Vector<int>(0, 4));
+               tiles[29].SetOffset(Vector<int>(1, 4));
+               tiles[30].SetOffset(Vector<int>(1, 4));
+               tiles[31].SetOffset(Vector<int>(2, 4));
+
+               tiles[32].SetOffset(Vector<int>(2, 1));
+               tiles[33].SetOffset(Vector<int>(4, 0));
+               tiles[34].SetOffset(Vector<int>(3, 0));
+               tiles[35].SetOffset(Vector<int>(3, 0));
+               tiles[36].SetOffset(Vector<int>(3, 0));
+               tiles[37].SetOffset(Vector<int>(3, 0));
+               tiles[38].SetOffset(Vector<int>(3, 0));
+               tiles[39].SetOffset(Vector<int>(3, 0));
+
+               tiles[40].SetOffset(Vector<int>(2, 1));
+               tiles[41].SetOffset(Vector<int>(4, 0));
+               tiles[42].SetOffset(Vector<int>(3, 0));
+               tiles[43].SetOffset(Vector<int>(3, 0));
+               tiles[44].SetOffset(Vector<int>(3, 0));
+               tiles[45].SetOffset(Vector<int>(4, 0));
+               tiles[46].SetOffset(Vector<int>(4, 0));
+               tiles[47].SetOffset(Vector<int>(4, 0));
+
+               tiles[48].SetOffset(Vector<int>(2, 1));
+               tiles[49].SetOffset(Vector<int>(4, 0));
+               tiles[50].SetOffset(Vector<int>(3, 0));
+               tiles[51].SetOffset(Vector<int>(3, 0));
+               tiles[52].SetOffset(Vector<int>(0, 0));
+               tiles[53].SetOffset(Vector<int>(1, 0));
+               tiles[54].SetOffset(Vector<int>(1, 0));
+               tiles[55].SetOffset(Vector<int>(1, 0));
+
+               tiles[56].SetOffset(Vector<int>(2, 1));
+               tiles[57].SetOffset(Vector<int>(4, 0));
+               tiles[58].SetOffset(Vector<int>(3, 0));
+               tiles[59].SetOffset(Vector<int>(3, 0));
+               tiles[60].SetOffset(Vector<int>(0, 1));
+               tiles[61].SetOffset(Vector<int>(1, 1));
+               tiles[62].SetOffset(Vector<int>(1, 1));
+               tiles[63].SetOffset(Vector<int>(1, 1));
+
+               Area area;
+               area.SetTiles(tiles, 64);
+               area.SetWidth(8);
+
+               SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
+               Sprite tileset(tilesetImg, 32, 32);
+
+               Map map;
+               map.SetAreas(&area, 1);
+               map.SetTileset(&tileset);
+               map.SetWidth(1);
+
+               SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
+               Sprite mapMaximSprite(mapMaximImg, 32, 64);
+               Entity mapMaxim;
+               mapMaxim.SetSprite(&mapMaximSprite);
+               mapMaxim.Position() = Vector<float>(80, 160);
 
                InitScreen screen(width, height);
 
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddHero(maxim);
-               battleState->AddHero(selan);
-               battleState->AddHero(guy);
-               battleState->AddHero(dekar);
-               Application app(&screen, battleState);
+               app::State *state(0);
+
+               if (battle) {
+                       BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddHero(maxim);
+                       battleState->AddHero(selan);
+                       battleState->AddHero(guy);
+                       battleState->AddHero(dekar);
+                       state = battleState;
+               } else {
+                       MapState *mapState(new MapState(&map));
+                       mapState->AddEntity(&mapMaxim);
+                       mapState->ControlEntity(&mapMaxim);
+                       state = mapState;
+               }
+
+               Application app(&screen, state);
                app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
                app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
                app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
@@ -213,7 +366,7 @@ int main(int argc, char **argv) {
                return 0;
        } catch (Parser::Error &e) {
                cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
-               return 1;
+               return 2;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;