]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added test entity
[l2e.git] / src / main.cpp
index cd76905d55b1371a02152d8248454c7996514cb0..f6a069c2331eb73a695de2a7f1a3a87c858b4243 100644 (file)
@@ -6,43 +6,79 @@
  */
 
 #include "app/Application.h"
+#include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
-#include "geometry/Point.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
 #include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Caster.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
+#include "map/Area.h"
+#include "map/Entity.h"
+#include "map/Map.h"
+#include "map/MapState.h"
+#include "map/Tile.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
 #include <exception>
 #include <iostream>
+#include <string>
 #include <SDL.h>
 #include <SDL_image.h>
 
 using app::Application;
+using app::Arguments;
 using app::Input;
 using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
+using common::Ikari;
 using common::Inventory;
 using common::Item;
-using geometry::Point;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
 using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Caster;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
+using map::Area;
+using map::Entity;
+using map::Map;
+using map::MapState;
+using map::Tile;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -51,240 +87,268 @@ using std::cerr;
 using std::cout;
 using std::endl;
 using std::exception;
+using std::string;
+using std::vector;
 
 int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const bool battle(false);
+
+//     std::srand(std::time(0));
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
-               InitScreen screen(width, height);
+
+               battle::Resources::CreateTypeDescription();
+               ComplexAnimation::CreateTypeDescription();
+               Font::CreateTypeDescription();
+               Frame::CreateTypeDescription();
+               Gauge::CreateTypeDescription();
+               Hero::CreateTypeDescription();
+               Ikari::CreateTypeDescription();
+               Interpreter::CreateTypeDescriptions();
+               Item::CreateTypeDescription();
+               graphics::MenuProperties::CreateTypeDescription();
+               Monster::CreateTypeDescription();
+               PartyLayout::CreateTypeDescription();
+               SimpleAnimation::CreateTypeDescription();
+               Spell::CreateTypeDescription();
+               Sprite::CreateTypeDescription();
+               Stats::CreateTypeDescription();
+               common::TargetingMode::CreateTypeDescription();
+
+               Arguments args;
+               args.Read(argc, argv);
+
+               ParsedSource source;
+
+               for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+                       Parser(*i, source).Parse();
+               }
+
+               switch (args.DetectRunLevel()) {
+                       case Arguments::WRITE:
+                       {
+                               int length(std::strlen(args.OutfilePath()));
+                               switch (args.OutfilePath()[length - 1]) {
+                                       case 'h': {
+                                               std::ofstream outstream(args.OutfilePath());
+                                               source.WriteHeader(outstream);
+                                               break;
+                                       }
+                                       default: {
+                                               throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+                                       }
+                               }
+                               return 0;
+                       }
+                       case Arguments::DUMP: {
+                               std::cout << source << std::endl;
+                               return 0;
+                       }
+                       case Arguments::PLAY:
+                               break;
+               }
+
+               Interpreter intp(source);
+               intp.ReadSource();
+
+               if (intp.PostponedDefinitions().size() > 0) {
+                       for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+                               std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+                       }
+                       return 3;
+               }
+
+               Caster caster(intp);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetSprite(&dummySprite);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(0);
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(0);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(0);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(0);
-
-               battle::Resources battleRes;
-
-               SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIconsImg, 32, 32);
-               battleRes.attackIcons = &attackIconsSprite;
-               SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
-               Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
-               battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
-               SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIconsImg, 32, 32);
-               battleRes.moveIcons = &moveIconsSprite;
-               SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
-               Sprite heroTagSprite(heroTagImg, 32, 16);
-               battleRes.heroTagLabels = &heroTagSprite;
-               SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
-               Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite);
-               battleRes.heroTagFont = &heroTagFont;
-               SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
-               Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
-               battleRes.heroTagFrame = &heroTagFrame;
-               Frame activeHeroTagFrame(tagFramesImg, 16, 16);
-               battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
-               SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
-               Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
-               battleRes.healthGauge = &healthGauge;
-               Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
-               battleRes.manaGauge = &manaGauge;
-               Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
-               battleRes.ikariGauge = &ikariGauge;
-
-               SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
-               Frame selectFrame(selectFrameImg, 16, 16);
-               battleRes.selectFrame = &selectFrame;
-
-               SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
-               Sprite normalFontSprite(normalFontImg, 16, 16);
-               Font normalFont(&normalFontSprite);
-               normalFont.MapRange('A', 'M', 0, 1);
-               normalFont.MapRange('N', 'Z', 0, 2);
-               normalFont.MapRange('a', 'm', 0, 3);
-               normalFont.MapRange('n', 'z', 0, 4);
-               normalFont.MapChar(':', 10, 0);
-               normalFont.MapChar('!', 10, 0);
-               normalFont.MapChar('?', 10, 0);
-               // TODO: add '.' and '-' characters
-               battleRes.normalFont = &normalFont;
-
-               SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
-               Sprite disabledFontSprite(disabledFontImg, 16, 16);
-               Font disabledFont(&disabledFontSprite);
-               disabledFont.MapRange('A', 'M', 0, 1);
-               disabledFont.MapRange('N', 'Z', 0, 2);
-               disabledFont.MapRange('a', 'm', 0, 3);
-               disabledFont.MapRange('n', 'z', 0, 4);
-               disabledFont.MapChar(':', 10, 0);
-               disabledFont.MapChar('!', 10, 0);
-               disabledFont.MapChar('?', 10, 0);
-               // TODO: add '.' and '-' characters
-               battleRes.disabledFont = &disabledFont;
-
-               SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
-               Sprite handCursorSprite(handCursorImg, 32, 32);
-               battleRes.menuCursor = &handCursorSprite;
-
-               battleRes.spellMenuHeadline = "Please choose a spell.";
-               battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
-               battleRes.spellMenuPrototype.Add("Reset    : 0", 0, false);
-               battleRes.spellMenuPrototype.Add("Strong   : 3", 0);
-               battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
-               battleRes.spellMenuPrototype.Add("Champion :16", 0);
-               battleRes.spellMenuPrototype.Add("Rally    :10", 0);
-               battleRes.spellMenuPrototype.Add("Escape   : 8", 0, false);
-               battleRes.spellMenuPrototype.Add("Valor    :30", 0);
-               battleRes.spellMenuPrototype.Add("Poison   : 2", 0);
-               battleRes.spellMenuPrototype.Add("Warp     : 8", 0, false);
-               battleRes.spellMenuPrototype.Add("Release  : 2", 0);
-               battleRes.spellMenuPrototype.Add("Waken    : 4", 0);
-               battleRes.spellMenuPrototype.Add("Light    : 0", 0, false);
-               battleRes.spellMenuPrototype.Add("Fake     : 4", 0);
-               battleRes.spellMenuPrototype.Add("Trick    : 5", 0);
-               battleRes.spellMenuPrototype.Add("Flash    : 5", 0);
-               battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
-               battleRes.spellMenuPrototype.Add("Vortex   : 7", 0);
-               battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
-               battleRes.spellMenuPrototype.Add("Spark    : 3", 0);
-
-               SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
-               Sprite potionIcon(itemIcons, 16, 16);
-               Sprite ballIcon(itemIcons, 16, 16, 0, 16);
-               Sprite crankIcon(itemIcons, 16, 16, 0, 32);
-               Sprite spearIcon(itemIcons, 16, 16, 0, 48);
-               Sprite swordIcon(itemIcons, 16, 16, 0, 64);
-               Sprite axIcon(itemIcons, 16, 16, 0, 80);
-               Sprite rodIcon(itemIcons, 16, 16, 0, 96);
-               Sprite armorIcon(itemIcons, 16, 16, 0, 112);
-               Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
-               Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
-               Sprite ringIcon(itemIcons, 16, 16, 0, 160);
-               Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+               PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*caster.GetMonster("lizard"));
+               Hero maxim(*caster.GetHero("maxim"));
+               Hero selan(*caster.GetHero("selan"));
+               Hero guy(*caster.GetHero("guy"));
+               Hero dekar(*caster.GetHero("dekar"));
+
+               battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
+
+               maxim.AddSpell(caster.GetSpell("resetSpell"));
+               Spell *strongSpell(caster.GetSpell("strongSpell"));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(caster.GetSpell("championSpell"));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(caster.GetSpell("rallySpell"));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(caster.GetSpell("escapeSpell"));
+               Spell *valorSpell(caster.GetSpell("valorSpell"));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
 
                Inventory inventory;
-               Item antidote;
-               antidote.SetName("Antidote");
-               antidote.SetMenuIcon(&potionIcon);
-               antidote.SetUsableInBattle();
-               inventory.Add(&antidote, 9);
-               Item magicJar;
-               magicJar.SetName("Magic jar");
-               magicJar.SetMenuIcon(&potionIcon);
-               magicJar.SetUsableInBattle();
-               inventory.Add(&magicJar, 4);
-               Item hiPotion;
-               hiPotion.SetName("Hi-Potion");
-               hiPotion.SetMenuIcon(&potionIcon);
-               hiPotion.SetUsableInBattle();
-               inventory.Add(&hiPotion, 4);
-               Item powerPotion;
-               powerPotion.SetName("Power potion");
-               powerPotion.SetMenuIcon(&potionIcon);
-               inventory.Add(&powerPotion, 4);
-               Item escape;
-               escape.SetName("Escape");
-               inventory.Add(&escape, 2);
-               Item sleepBall;
-               sleepBall.SetName("Sleep ball");
-               sleepBall.SetMenuIcon(&ballIcon);
-               sleepBall.SetUsableInBattle();
-               inventory.Add(&sleepBall, 1);
-               Item figgoru;
-               figgoru.SetName("Figgoru");
-               figgoru.SetMenuIcon(&crankIcon);
-               inventory.Add(&figgoru, 1);
-               battleRes.inventory = &inventory;
-
-               battleRes.itemMenuHeadline = "Please choose an item.";
-               battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
-
-               battleRes.ikariMenuHeadline = "Please choose equipment.";
-               battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
-               battleRes.ikariMenuPrototype.Add("Zirco whip   Thundershriek", 0, false, &swordIcon);
-               battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
-               battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
-               battleRes.ikariMenuPrototype.Add("Holy cap     Vulnerable", 0, false, &helmetIcon);
-               battleRes.ikariMenuPrototype.Add("Ghost ring   Destroy", 0, true, &ringIcon);
-               battleRes.ikariMenuPrototype.Add("Eagle rock   Dive", 0, true, &stoneIcon);
-
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddMonster(monster);
-               battleState->AddHero(maxim);
-               battleState->AddHero(selan);
-               battleState->AddHero(guy);
-               battleState->AddHero(dekar);
-               Application app(&screen, battleState);
+               inventory.Add(caster.GetItem("antidoteItem"), 9);
+               inventory.Add(caster.GetItem("magicJarItem"), 4);
+               inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               inventory.Add(caster.GetItem("escapeItem"), 2);
+               inventory.Add(caster.GetItem("sleepBallItem"), 1);
+               battleRes->inventory = &inventory;
+
+               maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
+               maxim.SetArmor(caster.GetItem("zirconArmorItem"));
+               maxim.SetShield(caster.GetItem("holyShieldItem"));
+               maxim.SetHelmet(caster.GetItem("legendHelmItem"));
+               maxim.SetRing(caster.GetItem("sProRingItem"));
+               maxim.SetJewel(caster.GetItem("evilJewelItem"));
+
+//             selan.SetWeapon(cst.GetItem("zircoWhipItem"));
+               selan.SetArmor(caster.GetItem("zirconPlateItem"));
+               selan.SetShield(caster.GetItem("zircoGlovesItem"));
+               selan.SetHelmet(caster.GetItem("holyCapItem"));
+               selan.SetRing(caster.GetItem("ghostRingItem"));
+               selan.SetJewel(caster.GetItem("eagleRockItem"));
+
+//             guy.SetWeapon(cst.GetItem("zircoAxItem"));
+               guy.SetArmor(caster.GetItem("zirconArmorItem"));
+               guy.SetShield(caster.GetItem("megaShieldItem"));
+               guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
+               guy.SetRing(caster.GetItem("powerRingItem"));
+               guy.SetJewel(caster.GetItem("evilJewelItem"));
+
+               // NOTE: this is actually Artea equipment
+//             dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
+               dekar.SetArmor(caster.GetItem("holyRobeItem"));
+               dekar.SetShield(caster.GetItem("zircoGlovesItem"));
+               dekar.SetHelmet(caster.GetItem("holyCapItem"));
+               dekar.SetRing(caster.GetItem("rocketRingItem"));
+               dekar.SetJewel(caster.GetItem("krakenRockItem"));
+
+               Tile tiles[64];
+
+               tiles[ 0].SetOffset(Vector<int>(2, 1));
+               tiles[ 1].SetOffset(Vector<int>(4, 0));
+               tiles[ 2].SetOffset(Vector<int>(3, 0));
+               tiles[ 3].SetOffset(Vector<int>(3, 0));
+               tiles[ 4].SetOffset(Vector<int>(0, 1));
+               tiles[ 5].SetOffset(Vector<int>(2, 0));
+               tiles[ 6].SetOffset(Vector<int>(2, 0));
+               tiles[ 7].SetOffset(Vector<int>(2, 0));
+
+               tiles[ 8].SetOffset(Vector<int>(2, 1));
+               tiles[ 9].SetOffset(Vector<int>(4, 0));
+               tiles[10].SetOffset(Vector<int>(3, 0));
+               tiles[11].SetOffset(Vector<int>(3, 0));
+               tiles[12].SetOffset(Vector<int>(0, 2));
+               tiles[13].SetOffset(Vector<int>(1, 2));
+               tiles[14].SetOffset(Vector<int>(1, 2));
+               tiles[15].SetOffset(Vector<int>(1, 2));
+
+               tiles[16].SetOffset(Vector<int>(2, 1));
+               tiles[17].SetOffset(Vector<int>(4, 0));
+               tiles[18].SetOffset(Vector<int>(3, 0));
+               tiles[19].SetOffset(Vector<int>(3, 0));
+               tiles[20].SetOffset(Vector<int>(0, 3));
+               tiles[21].SetOffset(Vector<int>(1, 3));
+               tiles[22].SetOffset(Vector<int>(1, 3));
+               tiles[23].SetOffset(Vector<int>(2, 3));
+
+               tiles[24].SetOffset(Vector<int>(2, 1));
+               tiles[25].SetOffset(Vector<int>(4, 0));
+               tiles[26].SetOffset(Vector<int>(3, 0));
+               tiles[27].SetOffset(Vector<int>(3, 0));
+               tiles[28].SetOffset(Vector<int>(0, 4));
+               tiles[29].SetOffset(Vector<int>(1, 4));
+               tiles[30].SetOffset(Vector<int>(1, 4));
+               tiles[31].SetOffset(Vector<int>(2, 4));
+
+               tiles[32].SetOffset(Vector<int>(2, 1));
+               tiles[33].SetOffset(Vector<int>(4, 0));
+               tiles[34].SetOffset(Vector<int>(3, 0));
+               tiles[35].SetOffset(Vector<int>(3, 0));
+               tiles[36].SetOffset(Vector<int>(3, 0));
+               tiles[37].SetOffset(Vector<int>(3, 0));
+               tiles[38].SetOffset(Vector<int>(3, 0));
+               tiles[39].SetOffset(Vector<int>(3, 0));
+
+               tiles[40].SetOffset(Vector<int>(2, 1));
+               tiles[41].SetOffset(Vector<int>(4, 0));
+               tiles[42].SetOffset(Vector<int>(3, 0));
+               tiles[43].SetOffset(Vector<int>(3, 0));
+               tiles[44].SetOffset(Vector<int>(3, 0));
+               tiles[45].SetOffset(Vector<int>(4, 0));
+               tiles[46].SetOffset(Vector<int>(4, 0));
+               tiles[47].SetOffset(Vector<int>(4, 0));
+
+               tiles[48].SetOffset(Vector<int>(2, 1));
+               tiles[49].SetOffset(Vector<int>(4, 0));
+               tiles[50].SetOffset(Vector<int>(3, 0));
+               tiles[51].SetOffset(Vector<int>(3, 0));
+               tiles[52].SetOffset(Vector<int>(0, 0));
+               tiles[53].SetOffset(Vector<int>(1, 0));
+               tiles[54].SetOffset(Vector<int>(1, 0));
+               tiles[55].SetOffset(Vector<int>(1, 0));
+
+               tiles[56].SetOffset(Vector<int>(2, 1));
+               tiles[57].SetOffset(Vector<int>(4, 0));
+               tiles[58].SetOffset(Vector<int>(3, 0));
+               tiles[59].SetOffset(Vector<int>(3, 0));
+               tiles[60].SetOffset(Vector<int>(0, 1));
+               tiles[61].SetOffset(Vector<int>(1, 1));
+               tiles[62].SetOffset(Vector<int>(1, 1));
+               tiles[63].SetOffset(Vector<int>(1, 1));
+
+               Area area;
+               area.SetTiles(tiles, 64);
+               area.SetWidth(8);
+
+               SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
+               Sprite tileset(tilesetImg, 32, 32);
+
+               Map map;
+               map.SetAreas(&area, 1);
+               map.SetTileset(&tileset);
+               map.SetWidth(1);
+
+               SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
+               Sprite mapMaximSprite(mapMaximImg, 32, 64);
+               Entity mapMaxim;
+               mapMaxim.SetSprite(&mapMaximSprite);
+               mapMaxim.Position() = Vector<float>(80, 160);
+
+               InitScreen screen(width, height);
+
+               app::State *state(0);
+
+               if (battle) {
+                       BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddMonster(monster);
+                       battleState->AddHero(maxim);
+                       battleState->AddHero(selan);
+                       battleState->AddHero(guy);
+                       battleState->AddHero(dekar);
+                       state = battleState;
+               } else {
+                       MapState *mapState(new MapState(&map));
+                       mapState->AddEntity(&mapMaxim);
+                       mapState->ControlEntity(&mapMaxim);
+                       state = mapState;
+               }
+
+               Application app(&screen, state);
                app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
                app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
                app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
@@ -300,6 +364,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 2;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;