monster.SetHealth(8);
monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
monster.SetReward(3, 5);
- ComplexAnimation monsterAttackAnimation(&monsterSprite, 120);
+ ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));