]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
allow checking of multiple keys at once
[l2e.git] / src / main.cpp
index f6a069c2331eb73a695de2a7f1a3a87c858b4243..fe975deb7dac4706f8310fed4b44d8841291316d 100644 (file)
@@ -94,6 +94,8 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const float walkSpeed = 128.0f;
+
        const bool battle(false);
 
 //     std::srand(std::time(0));
@@ -237,72 +239,72 @@ int main(int argc, char **argv) {
                Tile tiles[64];
 
                tiles[ 0].SetOffset(Vector<int>(2, 1));
-               tiles[ 1].SetOffset(Vector<int>(4, 0));
-               tiles[ 2].SetOffset(Vector<int>(3, 0));
-               tiles[ 3].SetOffset(Vector<int>(3, 0));
+               tiles[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
+               tiles[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
                tiles[ 4].SetOffset(Vector<int>(0, 1));
                tiles[ 5].SetOffset(Vector<int>(2, 0));
                tiles[ 6].SetOffset(Vector<int>(2, 0));
                tiles[ 7].SetOffset(Vector<int>(2, 0));
 
                tiles[ 8].SetOffset(Vector<int>(2, 1));
-               tiles[ 9].SetOffset(Vector<int>(4, 0));
+               tiles[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[10].SetOffset(Vector<int>(3, 0));
-               tiles[11].SetOffset(Vector<int>(3, 0));
+               tiles[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[12].SetOffset(Vector<int>(0, 2));
                tiles[13].SetOffset(Vector<int>(1, 2));
                tiles[14].SetOffset(Vector<int>(1, 2));
                tiles[15].SetOffset(Vector<int>(1, 2));
 
                tiles[16].SetOffset(Vector<int>(2, 1));
-               tiles[17].SetOffset(Vector<int>(4, 0));
+               tiles[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[18].SetOffset(Vector<int>(3, 0));
-               tiles[19].SetOffset(Vector<int>(3, 0));
+               tiles[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[20].SetOffset(Vector<int>(0, 3));
                tiles[21].SetOffset(Vector<int>(1, 3));
                tiles[22].SetOffset(Vector<int>(1, 3));
                tiles[23].SetOffset(Vector<int>(2, 3));
 
                tiles[24].SetOffset(Vector<int>(2, 1));
-               tiles[25].SetOffset(Vector<int>(4, 0));
+               tiles[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[26].SetOffset(Vector<int>(3, 0));
-               tiles[27].SetOffset(Vector<int>(3, 0));
+               tiles[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[28].SetOffset(Vector<int>(0, 4));
                tiles[29].SetOffset(Vector<int>(1, 4));
                tiles[30].SetOffset(Vector<int>(1, 4));
                tiles[31].SetOffset(Vector<int>(2, 4));
 
                tiles[32].SetOffset(Vector<int>(2, 1));
-               tiles[33].SetOffset(Vector<int>(4, 0));
+               tiles[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[34].SetOffset(Vector<int>(3, 0));
                tiles[35].SetOffset(Vector<int>(3, 0));
-               tiles[36].SetOffset(Vector<int>(3, 0));
-               tiles[37].SetOffset(Vector<int>(3, 0));
-               tiles[38].SetOffset(Vector<int>(3, 0));
-               tiles[39].SetOffset(Vector<int>(3, 0));
+               tiles[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+               tiles[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
 
                tiles[40].SetOffset(Vector<int>(2, 1));
-               tiles[41].SetOffset(Vector<int>(4, 0));
+               tiles[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[42].SetOffset(Vector<int>(3, 0));
                tiles[43].SetOffset(Vector<int>(3, 0));
-               tiles[44].SetOffset(Vector<int>(3, 0));
-               tiles[45].SetOffset(Vector<int>(4, 0));
-               tiles[46].SetOffset(Vector<int>(4, 0));
-               tiles[47].SetOffset(Vector<int>(4, 0));
+               tiles[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
 
                tiles[48].SetOffset(Vector<int>(2, 1));
-               tiles[49].SetOffset(Vector<int>(4, 0));
+               tiles[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
                tiles[50].SetOffset(Vector<int>(3, 0));
-               tiles[51].SetOffset(Vector<int>(3, 0));
+               tiles[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
                tiles[52].SetOffset(Vector<int>(0, 0));
                tiles[53].SetOffset(Vector<int>(1, 0));
                tiles[54].SetOffset(Vector<int>(1, 0));
                tiles[55].SetOffset(Vector<int>(1, 0));
 
                tiles[56].SetOffset(Vector<int>(2, 1));
-               tiles[57].SetOffset(Vector<int>(4, 0));
-               tiles[58].SetOffset(Vector<int>(3, 0));
-               tiles[59].SetOffset(Vector<int>(3, 0));
+               tiles[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+               tiles[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+               tiles[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
                tiles[60].SetOffset(Vector<int>(0, 1));
                tiles[61].SetOffset(Vector<int>(1, 1));
                tiles[62].SetOffset(Vector<int>(1, 1));
@@ -324,7 +326,7 @@ int main(int argc, char **argv) {
                Sprite mapMaximSprite(mapMaximImg, 32, 64);
                Entity mapMaxim;
                mapMaxim.SetSprite(&mapMaximSprite);
-               mapMaxim.Position() = Vector<float>(80, 160);
+               mapMaxim.Position() = Vector<float>(80, 128);
 
                InitScreen screen(width, height);
 
@@ -345,6 +347,7 @@ int main(int argc, char **argv) {
                        MapState *mapState(new MapState(&map));
                        mapState->AddEntity(&mapMaxim);
                        mapState->ControlEntity(&mapMaxim);
+                       mapState->SetWalkingSpeed(walkSpeed);
                        state = mapState;
                }