#include "Tile.h"
#include "../graphics/Sprite.h"
+#include <stdexcept>
+
using geometry::Vector;
namespace map {
}
+
+const Tile &Area::TileAt(const geometry::Vector<int> &offset) const {
+ int tileIndex(offset.Y() * width + offset.X());
+ if (tileIndex < numTiles) {
+ return tiles[tileIndex];
+ } else {
+ throw std::out_of_range("tile index out of range");
+ }
+}
+
+
void Area::Render(SDL_Surface *dest, const graphics::Sprite *tileset, const Vector<int> &inOffset) const {
for (int i(0); i < numTiles; ++i) {
Vector<int> offset(