]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/Area.cpp
added debug render for ladder flag
[l2e.git] / src / map / Area.cpp
index 1b9488a01120d045e2eddbeb0df94e402c0797a8..a2554c31b2bd01b833171909556d4ee7dd6f3441 100644 (file)
@@ -1,21 +1,17 @@
-/*
- * Area.cpp
- *
- *  Created on: Sep 26, 2012
- *      Author: holy
- */
-
 #include "Area.h"
 
 #include "Tile.h"
 #include "../graphics/Sprite.h"
 #include "../loader/TypeDescription.h"
+#include "../loader/Interpreter.h"
+#include "../math/Vector.h"
 #include "../sdl/utility.h"
 
 #include <stdexcept>
 
-using geometry::Vector;
+using math::Vector;
 using loader::FieldDescription;
+using loader::Interpreter;
 using loader::TypeDescription;
 
 namespace map {
@@ -29,7 +25,7 @@ Area::Area()
 }
 
 
-Tile *Area::TileAt(const geometry::Vector<int> &offset) {
+Tile *Area::TileAt(const math::Vector<int> &offset) {
        int tileIndex(offset.Y() * width + offset.X());
        if (tileIndex < numTiles) {
                return tiles +tileIndex;
@@ -38,7 +34,7 @@ Tile *Area::TileAt(const geometry::Vector<int> &offset) {
        }
 }
 
-const Tile *Area::TileAt(const geometry::Vector<int> &offset) const {
+const Tile *Area::TileAt(const math::Vector<int> &offset) const {
        int tileIndex(offset.Y() * width + offset.X());
        if (tileIndex < numTiles) {
                return tiles +tileIndex;
@@ -86,6 +82,14 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                if (tile.BlocksWest()) {
                        sdl::VerticalLine(dest, offset, tileset->Height(), color);
                }
+               if (tile.IsLadder()) {
+                       SDL_Rect rect;
+                       rect.x = offset.X() + (tileset->Width() / 2) - 2;
+                       rect.y = offset.Y();
+                       rect.w = 4;
+                       rect.h = tileset->Height();
+                       SDL_FillRect(dest, &rect, color);
+               }
        }
 }
 
@@ -93,17 +97,13 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
 void Area::CreateTypeDescription() {
        Area a;
 
-       int imageId(TypeDescription::GetTypeId("Image"));
-       int numberId(TypeDescription::GetTypeId("Number"));
-       int tileId(TypeDescription::GetTypeId("Tile"));
-
-       TypeDescription &td(TypeDescription::CreateOrGet("Area"));
+       TypeDescription &td(TypeDescription::Create(TYPE_ID, "Area"));
        td.SetConstructor(&Construct);
        td.SetSize(sizeof(Area));
 
-       td.AddField("battlebg", FieldDescription(((char *)&a.battlebg) - ((char *)&a), imageId).SetReferenced());
-       td.AddField("tiles", FieldDescription(((char *)&a.tiles) - ((char *)&a), tileId).SetReferenced().SetAggregate());
-       td.AddField("width", FieldDescription(((char *)&a.width) - ((char *)&a), numberId));
+       td.AddField("battlebg", FieldDescription(((char *)&a.battlebg) - ((char *)&a), Interpreter::IMAGE_ID).SetReferenced());
+       td.AddField("tiles", FieldDescription(((char *)&a.tiles) - ((char *)&a), Tile::TYPE_ID).SetReferenced().SetAggregate());
+       td.AddField("width", FieldDescription(((char *)&a.width) - ((char *)&a), Interpreter::NUMBER_ID));
 }
 
 void Area::Construct(void *data) {