#include "../graphics/Sprite.h"
#include "../loader/TypeDescription.h"
#include "../loader/Interpreter.h"
+#include "../math/Vector.h"
#include "../sdl/utility.h"
#include <stdexcept>
-using geometry::Vector;
+using math::Vector;
using loader::FieldDescription;
using loader::Interpreter;
using loader::TypeDescription;
}
-Tile *Area::TileAt(const geometry::Vector<int> &offset) {
+Tile *Area::TileAt(const math::Vector<int> &offset) {
int tileIndex(offset.Y() * width + offset.X());
if (tileIndex < numTiles) {
return tiles +tileIndex;
}
}
-const Tile *Area::TileAt(const geometry::Vector<int> &offset) const {
+const Tile *Area::TileAt(const math::Vector<int> &offset) const {
int tileIndex(offset.Y() * width + offset.X());
if (tileIndex < numTiles) {
return tiles +tileIndex;
if (tile.BlocksWest()) {
sdl::VerticalLine(dest, offset, tileset->Height(), color);
}
+ if (tile.IsLadder()) {
+ SDL_Rect rect;
+ rect.x = offset.X() + (tileset->Width() / 2) - 2;
+ rect.y = offset.Y();
+ rect.w = 4;
+ rect.h = tileset->Height();
+ SDL_FillRect(dest, &rect, color);
+ }
}
}