/// Get the default battle background for this area.
SDL_Surface *BattleBackground() { return battlebg; }
- void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector<int> &offset) const;
+ void Render(
+ SDL_Surface *dest,
+ const graphics::Sprite *tileset,
+ const math::Vector<int> &offset,
+ unsigned int frame) const;
void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector<int> &offset) const;
static void CreateTypeDescription();
}
-#endif /* MAP_AREA_H_ */
+#endif