#include "fwd.h"
#include "../geometry/Vector.h"
-#include "../graphics/fwd.h"
+#include "../graphics/Sprite.h"
#include <SDL.h>
public:
int Width() const { return width; }
int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); }
+ geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
+ Tile *TileAt(const geometry::Vector<int> &);
+ const Tile *TileAt(const geometry::Vector<int> &) const;
+
+ SDL_Surface *BattleBackground() { return battlebg; }
void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
+ void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
// temporary setters
public:
- void SetTiles(const Tile *t, int num) { tiles = t; numTiles = num; }
+ void SetTiles(Tile *t, int num) { tiles = t; numTiles = num; }
void SetWidth(int w) { width = w; }
private:
- const Tile *tiles;
+ SDL_Surface *battlebg;
+ Tile *tiles;
int numTiles;
int width;