#include "Entity.h"
+#include "../loader/TypeDescription.h"
+
using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
namespace map {
Entity::Entity()
: follower(0)
, animation(0)
+, partyLayout(0)
+, monsters(0)
+, numMonsters(0)
, orientation(ORIENTATION_NORTH)
, speed(0)
, flags(0) {
}
}
+
+void Entity::CreateTypeDescription() {
+ Entity e;
+
+ int animationId(TypeDescription::GetTypeId("Animation"));
+ int monsterId(TypeDescription::GetTypeId("Monster"));
+ int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Entity"));
+ td.SetConstructor(&Construct);
+ td.SetLoader(&Load);
+ td.SetSize(sizeof(Entity));
+
+ td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced());
+ td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced());
+ td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate());
+ td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId));
+}
+
+void Entity::Construct(void *data) {
+ new (data) Entity;
+}
+
+void Entity::Load(void *data) {
+ Entity *entity(reinterpret_cast<Entity *>(data));
+ entity->runner.ChangeAnimation(entity->animation);
+}
+
}