Entity::Entity()
: follower(0)
, animation(0)
+, partyLayout(0)
+, monsters(0)
+, numMonsters(0)
, orientation(ORIENTATION_NORTH)
, speed(0)
, flags(0) {
Entity e;
int animationId(TypeDescription::GetTypeId("Animation"));
+ int monsterId(TypeDescription::GetTypeId("Monster"));
+ int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
int vectorId(TypeDescription::GetTypeId("Vector"));
TypeDescription &td(TypeDescription::CreateOrGet("Entity"));
td.SetSize(sizeof(Entity));
td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced());
+ td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced());
+ td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate());
td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId));
}