int animationId(TypeDescription::GetTypeId("Animation"));
int monsterId(TypeDescription::GetTypeId("Monster"));
+ int numberId(TypeDescription::GetTypeId("Number"));
int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+ int spriteId(TypeDescription::GetTypeId("Sprite"));
int vectorId(TypeDescription::GetTypeId("Vector"));
TypeDescription &td(TypeDescription::CreateOrGet("Entity"));
td.SetSize(sizeof(Entity));
td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced());
+ td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), spriteId).SetReferenced());
td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced());
td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate());
td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId));
+ td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), vectorId));
+ td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), numberId));
}
void Entity::Construct(void *data) {