#include "Entity.h"
+#include "../loader/TypeDescription.h"
+
using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
namespace map {
}
}
+
+void Entity::CreateTypeDescription() {
+ Entity e;
+
+ int animationId(TypeDescription::GetTypeId("Animation"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Entity"));
+ td.SetConstructor(&Construct);
+ td.SetLoader(&Load);
+ td.SetSize(sizeof(Entity));
+
+ td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId, true));
+ td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId, false));
+}
+
+void Entity::Construct(void *data) {
+ new (data) Entity;
+}
+
+void Entity::Load(void *data) {
+ Entity *entity(reinterpret_cast<Entity *>(data));
+ entity->runner.ChangeAnimation(entity->animation);
+}
+
}