]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/Entity.h
closed the gap between battle and map state (yay)
[l2e.git] / src / map / Entity.h
index 872ad0c92ed739ea1e714da24b132d1870223e3d..13ecacac627eb021ee9f35ede96db8b739e6ea8f 100644 (file)
@@ -8,6 +8,8 @@
 #ifndef MAP_ENTITY_H_
 #define MAP_ENTITY_H_
 
+#include "../battle/fwd.h"
+#include "../battle/Monster.h"
 #include "../geometry/Vector.h"
 #include "../graphics/fwd.h"
 #include "../graphics/Animation.h"
@@ -41,8 +43,8 @@ public:
        geometry::Vector<float> &Velocity() { return velocity; }
        const geometry::Vector<float> &Velocity() const { return velocity; }
 
-       geometry::Vector<float> &SpriteOffset() { return spriteOffset; }
-       const geometry::Vector<float> &SpriteOffset() const { return spriteOffset; }
+       geometry::Vector<int> &SpriteOffset() { return spriteOffset; }
+       const geometry::Vector<int> &SpriteOffset() const { return spriteOffset; }
 
        void SetAnimation(const graphics::Animation *a);
        void StartAnimation(app::Application &ctrl);
@@ -56,10 +58,14 @@ public:
 
        void SetFlags(int f) { flags = f; }
        bool Blocking() const { return !(flags & FLAG_NONBLOCKING); }
-       bool Hostile() const {
-               // NOTE: this is a stub for testing!
-               return Blocking();
-       }
+       bool Hostile() const { return partyLayout && numMonsters > 0; }
+
+       void SetPartyLayout(battle::PartyLayout *l) { partyLayout = l; }
+       battle::PartyLayout *PartyLayout() { return partyLayout; }
+
+       void SetMonsters(battle::Monster *m, int num) { monsters = m; numMonsters = num; }
+       battle::Monster *MonstersBegin() { return monsters; }
+       battle::Monster *MonstersEnd() { return monsters + numMonsters; }
 
        Entity *Follower() { return follower; }
        const Entity *Follower() const { return follower; }
@@ -72,14 +78,21 @@ public:
 
        void Render(SDL_Surface *, const geometry::Vector<int> &offset) const;
 
+       static void CreateTypeDescription();
+       static void Construct(void *);
+       static void Load(void *);
+
 private:
        void UpdateVelocity();
 
 private:
        Entity *follower;
        const graphics::Animation *animation;
+       battle::PartyLayout *partyLayout;
+       battle::Monster *monsters;
+       int numMonsters;
        graphics::AnimationRunner runner;
-       geometry::Vector<float> spriteOffset;
+       geometry::Vector<int> spriteOffset;
        geometry::Vector<float> position;
        geometry::Vector<float> velocity;
        Orientation orientation;