]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/Entity.h
shift walking animation by one frame
[l2e.git] / src / map / Entity.h
index 2bc6aac6a863913eaece225598bf8ed85e5cd969..926c360fef144d740c4cc7f460372aadb3644b87 100644 (file)
@@ -38,11 +38,14 @@ public:
        geometry::Vector<float> &Velocity() { return velocity; }
        const geometry::Vector<float> &Velocity() const { return velocity; }
 
-       void SetSprite(const graphics::Sprite *s) { sprite = s; }
-       graphics::AnimationRunner &Animation() { return animation; }
-       const graphics::AnimationRunner &Animation() const { return animation; }
+       void SetAnimation(const graphics::Animation *a);
+       void StartAnimation(app::Application &ctrl) { runner.Start(ctrl); }
+       void StartAnimation(app::State &ctrl) { runner.Start(ctrl); }
+       void StopAnimation() { runner.Stop(); }
+       bool AnimationRunning() const { return runner.Running(); }
 
        void SetOrientation(Orientation);
+       Orientation GetOrientation() const { return orientation; }
        void SetSpeed(float);
 
        bool TileLock(int width, int height) const;
@@ -55,8 +58,8 @@ private:
        void UpdateVelocity();
 
 private:
-       const graphics::Sprite *sprite;
-       graphics::AnimationRunner animation;
+       const graphics::Animation *animation;
+       graphics::AnimationRunner runner;
        geometry::Vector<float> position;
        geometry::Vector<float> velocity;
        Orientation orientation;